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On m'a dit que ma fonction était mauvaise, la voici:
void compute_run_and_gun(Weapon& wep, const float prob)
{
if( (wep.name == "Spectre" || wep.name == "Phantom") && this.player.running)
{
this.player.isKillingEveryone = true;
return;
}
if(this.player.isShootingGround == true)
{
wep.aim = Weapon::MaxAim;
}
else
{
wep.aim = prob * rand(); // I know it's not really random and not seeded but its ok
}
}
Je précise que j'ai en doctorat en Informatique Fondamentale j'ai réalisé des calculs par récurrence et tout devrai être bon ! Je suis déboussolé !