66
Produkty
zrecenzowane
905
Produkty
na koncie

Ostatnie recenzje napisane przez użytkownika Gunseng

< 1  2  3  4  5  6  7 >
Wyświetlanie 31-40 z 66 pozycji
Według 9 osób ta recenzja jest przydatna
265.1 godz. łącznie (218.7 godz. w momencie publikacji recenzji)
This game shares a characteristic with Rimworld; it is a real grind. An enjoyable and entertaining one for awhile, but a grind nevertheless. Each time I was forced to start over, I was armed with more knowledge, but a little less enthusiasm. The "fresh start" appeal (the same one felt every time I began a new game of Civilization) lasts a good long while, but not forever.

Thankfully, for both games, Steam workshop mods are plentiful and ready to save the day/month/however-much-time-you're-willing-to-give-for-the-experience. They allow you to pick and choose the most frustrating challenges you want to alleviate, while leaving others intact for you to overcome.
Opublikowana: 20 kwietnia 2020.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 7 osób ta recenzja jest przydatna
145.7 godz. łącznie (103.3 godz. w momencie publikacji recenzji)
Many have tried; most have failed.
THIS is the original-XCOM remake we've all been waiting for.
Opublikowana: 20 stycznia 2020.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 4 osób ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
65.7 godz. łącznie (14.9 godz. w momencie publikacji recenzji)
If you like Arthur Dent, you'll like Arthur Hastings.

Also, while the NPC voice lines can get repetitive, both the voice acting and writing here are of a good quality.

Here's a snippet of a common weapon:

Cricket Bat - Inflicts moderate damage. Can strike multiple opponents in one swing. - "A rather effective, and quintessentially British means of convincing people to lie down."

If that made you smile, you'll likely enjoy this.
Opublikowana: 18 stycznia 2020. Ostatnio edytowane: 30 marca 2020.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
27.3 godz. łącznie (27.0 godz. w momencie publikacji recenzji)
Worth the wait.

Every bit as exciting and flawless as you inaccurately remember the original game being all those years ago.

Side note: eerily good use of the old Emergency Broadcast System.
Opublikowana: 6 stycznia 2020. Ostatnio edytowane: 29 marca 2020.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 2 osób ta recenzja jest przydatna
Według 1 osoby ta recenzja jest zabawna
4,235.1 godz. łącznie (740.5 godz. w momencie publikacji recenzji)
(10-20-20 I am replacing my previous review/anecdote, with a newer one)
NOTE - This story includes content from the Vanilla Expanded mod collection, as well as the Royalty DLC.

So a 'wild man' wanders into the fields near our small colony. His name is Agwar-son. Sounds like a viking name.....perhaps he's a refugee of some conquered village. We convince him to join us, and discover that while he's a lazy worker, he's also a terrific fighter (he enjoys a moderate/strong passion for both melee and ranged, both of which are already 10+). Our engineer whips up a bundle of shiny new plasteel throwing axes, as well as a bluefur round-shield and a fresh set of leather armor, naming him as one of our primary defenders. For good measure, our doctor also implants him with a "power claw" that fell from the sky, just in case he ever gets separated from his weapon.

Thus equipped, he's easily able to help repel several small raids, but he also helps out with the hunting, since he's tough enough that, even though the axes don't reach very far, he's not terribly concerned about getting into a close fight with a wild animal.

It's around this time that things start to go wrong. The colony decides to hunt down a rhinoceros, and before anyone else can volunteer, Agwar sneaks out to go take him down alone. By the time anyone realizes what's happened, Agwar is being charged by the angry rhino. Understandably angry, since it actually has about 8 mortal wounds already before even reaching him. As the rescuers finally reach him, Agwar has been beaten into the ground and the rhino is barely clinging to life, crawling away but quickly dispatched by the other colonists. Amazingly, Agwar gets up on his own and begins walking VERY slowly back home. This tough guy gets about ten feet, collapses, then gets back up and tries again, several times before someone is finally able to grab him and convince him to accept help. He's eventually able to get patched up and rested, and soon enough all is well.

The following year, the colony agrees to shelter an imperial, a couple of her allies, and her champion, with the understanding that she's being pursued by a number of hostiles. Our little home is ringed with a stone wall, and the single entrance is lined with bear traps, so we are confident in our defensive capabilities.

What we don't count on is a series of three raids happening so closely together that all three groups are on the map at once and converging on our walls. A wild skirmish ensues precisely where we want it to (during which time, incidentally, the imperial leader drops her laser sword, and is forced to reach for a nearby knife on the ground out of desperation), but due to sheer numbers virtually everyone is incapacitated by the time the battle is finally won.

The only ones left standing are the imperial, one of her useless allies, and our (space marine) soldier who thankfully, while not as skilled as our doctor, can still perform some badly needed first aid. He gets our actual doctor up on the makeshift operating table that was set up in the storage room near our medicine stockpile, and proceeds to deplete our supply of emergency glitterworld medicine on her, while the imperials help drag the others to their beds. Unfortunately the situation is so bad he is forced to close one gaping wound, then run to an entirely different room and do the same for another person who is slightly closer to death. And another...and another. By the time the chaos is settled, one of the imperials has died, which has caused them to abandon our agreement and pile into the shuttle that was already waiting nearby (it was a very narrow failure, time-wise), and nearly all of our people are groaning in bed, battered and broken but alive. All except for Agwar, who stoically bled to death on his bed in the corner, probably with a grim smile on his face, satisfied with the role he played in the battle. There just wasn't enough time.

Once everyone can finally walk again, we construct a funeral pyre, place him upon it, and give him a proper send-off, Darth Vader-style. Rest in peace, Agwar-son. You served us well.

Around that same time, we locate the imperial's laser sword, which *someone* discreetly kicked into a corner the moment she dropped it. We'll just, uh.....hang on to it.
Opublikowana: 27 listopada 2019. Ostatnio edytowane: 25 listopada 2020.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Nikt jeszcze nie uznał tej recenzji jako przydatnej
6.3 godz. łącznie (3.1 godz. w momencie publikacji recenzji)
Sedentary spoops.
Opublikowana: 5 września 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 3 osób ta recenzja jest przydatna
209.7 godz. łącznie (95.3 godz. w momencie publikacji recenzji)
Glorious as a fantasy battle simulator.....not so much as a strategic wargame. As much as i enjoy even that aspect of it, I tend to alt-tab out and find something else to do during the (loooong) turns after my own.

As some others may have mentioned, the intricate 1v1's that pop up around the battlefield won't really be seen here, as it's probably too much of a technical hurdle to choreograph all the different race combinations that could occur. So there's less incentive to zoom in and/or drop to slow-mo to watch the action closely.

Still, this is a great game that scratches an itch many of us have had for a very long time.
Opublikowana: 29 czerwca 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 3 osób ta recenzja jest przydatna
0.6 godz. łącznie
Very atmospheric, and pretty good facial animations too, almost on par with LA Noire. Glad they kept the slow-burn horror vibe; I was never a fan of the more action-y "just hold down the fire button, youll get ammo faster than you can use it" theme.
Opublikowana: 13 stycznia 2019.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 1 osoby ta recenzja jest przydatna
14.9 godz. łącznie
It's been a long time since I found such a bleak story to be so fascinating.

10 / 10 - Would try to escape 'The Nothing' again
Opublikowana: 2 października 2018. Ostatnio edytowane: 3 października 2018.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
Według 5 osób ta recenzja jest przydatna
Według 2 osób ta recenzja jest zabawna
5.5 godz. łącznie
Short and sweet. An excellent little nugget of storytelling.

10/10 - Would examine a disconcertingly shiny pack of cigarettes again.
Opublikowana: 4 czerwca 2018.
Czy ta recenzja była przydatna? Tak Nie Zabawna Przyznaj nagrodę
< 1  2  3  4  5  6  7 >
Wyświetlanie 31-40 z 66 pozycji