1 person found this review helpful
Recommended
0.4 hrs last two weeks / 592.7 hrs on record (101.1 hrs at review time)
Posted: 23 Jul, 2018 @ 1:47pm

Before you read this, I am going to mention Fallout: New Vegas a lot. It's the game I've put the most hours into, and it's also the last Fallout game before Fallout 4 came out (Unless you count Fallout Shelter I guess.) So with that in mind, this is gonna be a little biased towards that game, but I'm gonna do my best to review Fallout 4 as it's own title, and how it stands throughout the other titles I've played.


So it looks like I've put about eighty hours into this game. I'll be honest, I'm heavily conflicted on this game. On one hand, this game is a huge improvement from Fallout 3. Fallout 4 looks very pretty, there's a lot of improvements in terms of game design, and Bethesda did a good job on setting up a few interesting locations. Gunplay is vastly improved, you can actually aim your weapons, they got rid of that ♥♥♥♥♥♥♥♥ where your gun breaks constantly and doesn't do the damage you want it to. In addition, they've also added mod systems that allow the player to add all sorts of neat little addons to the gun. To be fair, this was something in Fallout: New Vegas, but I never really got into it so yeah. Only complaint I really have about the combat is how criticals work. Before, criticals operated mainly on chance regardless if you attacked your enemies in real time or in V.A.T.S., now Bethesda made it so that criticals are a little meter you fill up on the bottom, and use once it's fully charged, and you can only use it in the V.A.T.S. system.

Speaking of previous games, one thing I never really felt like playing around with was power armor. I never really got the hype around it, and I never really got invested in it. However, Fallout 4's take on power armor is by far my favorite. You can find pieces from different sets, put them together, add paints, and modifications to make them even stronger. It's fun as hell when you put on your personal set of armor, go on the Prydwyn, and just be able to jump off without a care in the world, embracing the shockwave that comes once you land.

Remember how Fallout 3 took like six years to actually get the game started, and you had to follow this very linear story about your ♥♥♥♥♥♥ dad that no one cared about? Well here, it's kind of the same thing, except you're finding your dumbass kid who's been kidnapped from the engineers from Westworld. When Obsidian Entertainment made Fallout: New Vegas, they did a really good job with the Courier character because you're just a mailman who gets shot in the head, who you are and what you did beforehand is never mentioned. The developers really wanted to make a system where there were at least three different ways to solve a conversation.

Fallout 4 is also a game that supports mods on consoles! Finally, the peasants can enjoy a slice of pie from the PC community that we all know and love-- Oh, it's only Xbox One now. If you have a PS4, you're probably stuck with Creative Club.

Now for the negative stuff. Just to clarify, I had a lot of fun with this game, and it kept me entertained during the hours I played it. However, Fallout 4 is a ♥♥♥♥ Fallout RPG. There's a lot of improvements made from Fallout 3, for instance I think the story is better than 'ur dad go save water machien and you just kinda watch and shoot thing also brotherhood and enclave fight pew pew three dog ooooooowww amirite buy our nuka cola merch plz', but not nearly as immersive or interesting as Fallout: New Vegas' plot with the fate of the Vegas Strip, and the complicated dilemmas you as a character are thrown into.

Conversations suck ass. Like good ♥♥♥♥♥♥♥ god, they really ♥♥♥♥♥♥ up this one. Fallout 3's system had it so that you'd have your neat little box with dialogue options, and there might be a Speech skill check with a percentage, or maybe your S.P.E.C.I.A.L. skills come into place to learn something. Fallout New Vegas had it improved by adding Speech checks for certain skill traits, like Medicine, Barter, or Science just to name a few. They also made it so that there was no more percentage, you either had the skill points in a category, or you didn't. And if you didn't, you'd get a joke conversation that'd fail anyway but it was funny as hell to use. Fallout 4 has it's own new footprint, a voice acted protagonist, which is really great! On paper of course. Remember how I said Obsidian made a system where you had three different ways to solve a conversation? This time, you get three different ways to say yes, or maybe like a "i wont do this but i'll come back later" option, and that's it. Fallout 4 system also makes it so that conversations aren't based on a speech skill, but rather just Charisma. So at the start of the game, you could just put max out your charisma, and then never lose a conversation. To make matters even worse (but hilarious anyways), they made conversations even easier. Before in Fallout 3 and Fallout New Vegas, whenever you talked to people, the game was considered "paused" since there were menus n ♥♥♥♥, and the in-game world was frozen with the exception of the person you were talking to. But here, conversations are in real time so you can just get to a hard speech check, quicksave, and if you don't pass it, just reload the save until you keep going since it's back on a ♥♥♥♥♥♥♥ dice roll like in Fallout 3.

And then . . . There's Creative Club. Which to be honest I've never even bothered using since all the cool mods are free anyways, so I'll just go over it. If you wanna listen to people ♥♥♥♥♥ about how it's gonna kill the mod community, just find a video on youtube or some ♥♥♥♥.

Storywise, like a lot of other things, is a big improvement from Fallout 3. From what I understand, there's only one real faction that comes back from the last two games, and it's the Brotherhood of Steel. As I mentioned, the whole key objective is to find your dumbass son, and along the way you get put into different complicated conflicts that determine the fate of the Commonwealth. My biggest issue with Fallout 3 is how black and white the story is. You have to ally with the Brotherhood of Steel in order to progress the story, and you have to fight the Enclave no matter what you do. I'm not sure if it's much of an improvement though, because Bethesda turned the Brotherhood of Steal into a bunch of fascists as opposed to an isolationist organization dedicated to preserving old technology so that history doesn't repeat itself. But it's okay, you can blow up their big ass airship anyway. The main antagnoist however, is an organization called the Institute that makes a bunch of cool robots that look like they don't belong in Fallout. It's probably my least favorite part, since if you talk to them about why they're doing the ♥♥♥♥ they do, the leader's like "lol it's too complicated for you to understand". Plus if you decide to fight the Institute, the director is in his deathbed at ♥♥♥♥♥♥♥ age sixty and you can just nuke his lame ass lmao

Anyways this review is getting pretty ♥♥♥♥♥♥♥ long. So I'd give Fallout 4 a 7 out of ten Todd Howard death threats. If you want a fun open world RPG, give it a shot. But if you want something as good as New Vegas, I'm afraid you're out of luck.

tl;dr game is fun to play and you can get lost in the amount of cool stuff to do but it's a lame fallout
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