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15 of 38 (39%) achievements earned:
Personal Achievements
 

Rising House

Reach a population of 70 inhabitants
Unlocked 26 Dec, 2024 @ 11:49am

Hope's Hamlet

Reach a population of 100 inhabitants
Unlocked 26 Dec, 2024 @ 11:54am

First Cycle

Survive 1 Year
Unlocked 25 Dec, 2024 @ 5:20pm

Five Years Forward

Survive 5 Years
Unlocked 26 Dec, 2024 @ 11:58am

Ten Years of Fortitude

Survive 10 Years
Unlocked 31 Dec, 2024 @ 5:36pm

The Return of Mastery

First time Craftsman appear in your community
Unlocked 26 Dec, 2024 @ 11:43am

Acceptants

Welcome outsiders into your community
Unlocked 25 Dec, 2024 @ 5:08pm

A Palmful

5 new people join the community at once
Unlocked 25 Dec, 2024 @ 5:08pm

One Squad

10 new people join the community at once
Unlocked 26 Dec, 2024 @ 11:12am

Rural Nest

Have 25 completed structures in settlement
Unlocked 26 Dec, 2024 @ 10:57am

Town-like Density

Have 50 completed structures in settlement
Unlocked 26 Dec, 2024 @ 11:32am

A Center of Rebirth

Have 100 completed structures in settlement
Unlocked 31 Dec, 2024 @ 4:45pm

Awakening of Power

Generate 1,000 electricity
Unlocked 26 Dec, 2024 @ 11:44am

Old World Tradition

Trade in barter for the first time
Unlocked 26 Dec, 2024 @ 11:12am

Chubby Chef

Change Ration formula permanently
Unlocked 31 Dec, 2024 @ 5:04pm



City of Second Chances

Reach a population of 200 inhabitants
154 / 200

Beacon of the Broken World

Reach a population of 350 inhabitants
154 / 350

Metropolis of Mankind's Might

Reach a population of 600 inhabitants
154 / 600

Persistence Symbol

Survive 15 Years
10 / 15

Cement Roots

Survive 20 Years
10 / 20

Quarter-Century Mortar

Survive 25 Years
10 / 25

Say No to Death

Go 3 years without anyone dying
2 / 3

Muted Mortality

Go 5 years without anyone dying
2 / 5

Post Academia

First time Specialists appear in your community

Iron Horse

Produce your first locomotive

Non-modern Expansionism

Settled in a regional for the first time

High ratio

15 new people join the community at once
14 / 15

Cauldron of Attraction

20 new people join the community at once
14 / 20

Where All Roads Lead

Have 200 completed structures in settlement
180 / 200

Dynamo

Generate 5,000 electricity
4,510 / 5,000

Bringer of light

Generate 20,000 electricity
4,510 / 20,000

Core Power

Generate 40,000 electricity
4,510 / 40,000

Reflexive

Activate 1 action

Regular interventionist

Activate 10 actions
0 / 10

Belter

Complete Conveyor System development

Extra Limbs

Complete Basic Machinery development
+2

2 hidden achievements remaining

Details for each achievement will be revealed once unlocked