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15 з 38 (39%) досягнень здобуто:
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Rising House

Reach a population of 70 inhabitants
Здобуто 26 груд. 2024 о 11:49

Hope's Hamlet

Reach a population of 100 inhabitants
Здобуто 26 груд. 2024 о 11:54

First Cycle

Survive 1 Year
Здобуто 25 груд. 2024 о 17:20

Five Years Forward

Survive 5 Years
Здобуто 26 груд. 2024 о 11:58

Ten Years of Fortitude

Survive 10 Years
Здобуто 31 груд. 2024 о 17:36

The Return of Mastery

First time Craftsman appear in your community
Здобуто 26 груд. 2024 о 11:43

Acceptants

Welcome outsiders into your community
Здобуто 25 груд. 2024 о 17:08

A Palmful

5 new people join the community at once
Здобуто 25 груд. 2024 о 17:08

One Squad

10 new people join the community at once
Здобуто 26 груд. 2024 о 11:12

Rural Nest

Have 25 completed structures in settlement
Здобуто 26 груд. 2024 о 10:57

Town-like Density

Have 50 completed structures in settlement
Здобуто 26 груд. 2024 о 11:32

A Center of Rebirth

Have 100 completed structures in settlement
Здобуто 31 груд. 2024 о 16:45

Awakening of Power

Generate 1,000 electricity
Здобуто 26 груд. 2024 о 11:44

Old World Tradition

Trade in barter for the first time
Здобуто 26 груд. 2024 о 11:12

Chubby Chef

Change Ration formula permanently
Здобуто 31 груд. 2024 о 17:04



City of Second Chances

Reach a population of 200 inhabitants
154 / 200

Beacon of the Broken World

Reach a population of 350 inhabitants
154 / 350

Metropolis of Mankind's Might

Reach a population of 600 inhabitants
154 / 600

Persistence Symbol

Survive 15 Years
10 / 15

Cement Roots

Survive 20 Years
10 / 20

Quarter-Century Mortar

Survive 25 Years
10 / 25

Say No to Death

Go 3 years without anyone dying
2 / 3

Muted Mortality

Go 5 years without anyone dying
2 / 5

Post Academia

First time Specialists appear in your community

Iron Horse

Produce your first locomotive

Non-modern Expansionism

Settled in a regional for the first time

High ratio

15 new people join the community at once
14 / 15

Cauldron of Attraction

20 new people join the community at once
14 / 20

Where All Roads Lead

Have 200 completed structures in settlement
180 / 200

Dynamo

Generate 5,000 electricity
4,510 / 5,000

Bringer of light

Generate 20,000 electricity
4,510 / 20,000

Core Power

Generate 40,000 electricity
4,510 / 40,000

Reflexive

Activate 1 action

Regular interventionist

Activate 10 actions
0 / 10

Belter

Complete Conveyor System development

Extra Limbs

Complete Basic Machinery development
+2

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