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This game is alright. It's really nothing spectacular, although there are things I can praise. One of them definitely being the art style - probably the most well done thing in the entire game. I love it so much, the character portraits, sadly of which there are only a handful, look great and the background art while the game loads is insanely cute and full of detail.

The other part of the game that's very well done is the soundtrack. It's pretty simple but it's honestly nothing that I wouldn't listen to from time to time just to leave it in the background. Plus, a certain YouTuber uses this game's soundtrack in their videos so those who know them will definitely be surprised where the song they use came from.

The rest of the game is, well...alright. The game comes in two halves - first half being a fetch quest for various items which wasn't too remarkable and I can see it become a bit boring. But it's relaxing in a sort of way if you just want a chill experience. The game does provide plenty for you to do, with the Mushroom Quiz mini-game being my favorite one out of the whole bunch. Although this part of the game should take upwards of two hours to complete and it may sometimes be a little confusing, as the game doesn't do much in terms of directing the player on what they're supposed to do next, especially the bridge part. One thing I can knock the game for here is the pacing. It really goes by fast. It comes in 3+ stages, 3 of which are required to unlock the "main game". Stages 1 and 2 took me less than 30 minutes collectively to complete while stage 3 took me about an hour due to the game not telling me what I'm needed to do so I just ended up doing things like fishing and taking the Mushroom Quiz multiple times. The pacing is pretty bad although thankfully - it does improve later when the game decides what it wants to focus on.

The main attraction of this game is the dungeon-crawler RPG in the second half. The battle mechanics are very simple. You have an attack, a block (which doubles as a parry) and an evade function. Parrying the enemy's attack (if at all possible) will result in them getting stunned and you can unleash a powerful attack known as an "Art". That's about as deep as the battle mechanics in the game go. While not terribly bad, they aren't very deep and it doesn't take very long to figure out how it works and it is pretty basic. A good introduction to the world of RPGs maybe as it doesn't require much from the player aside from timing for parrying but to those looking for something more should keep looking, as this won't be it. The dungeon crawler aspect of the game is kind of a mixed bag. It's really slow paced so don't go in expecting The Binding of Isaac levels of dungeon-crawling and it's really story-driven. What I do like is that you can continue exploring to find various tidbits about the game's underlying plot through locked doors and such if interested, but what I don't like is how restrictive it is if you want to explore everything. A floor can have 4 doors but only 1 or 2 keys, meaning you can't explore everything in a given floor. Other things I didn't enjoy were how scarce checkpoints are, not being allowed to move the camera around freely (not even zoom out for a better view of your surroundings) and random encounters being, well...random. What I mean by that is enemies will just randomly pop-in and aren't visible in the overworld like pretty much all modern RPGs do. It feels dated in its design by that sense.

Of course, there are things I didn't enjoy. I think the 3D model quality in this game, and the graphics in general are pretty bad. As someone else stated in a different review - it just feels like someone's first ever Unity game. Models lack detail and are kinda blocky, textures are incredibly low-resolution - while that's fine when the game is mostly from a top-down perspective, it becomes distracting once the camera zooms in for a "cinematic cutscene". I also didn't like the fact this game doesn't allow you to have any sort of graphical customization, period. The ONLY thing you're able to do is set the resolution and even that's rather limiting considering there's a pre-determined range of resolutions hard-coded into the game. Obviously I mentioned the lack of camera controls in the RPG section but when in the main forest area, the camera doesn't really transition from one area to the next and instead just snaps around whenever you move to a new section. It's distracting, disorienting and it often makes you run into a wall as the game doesn't compensate in terms of controls whenever this happens.

Overall, I'd say the game is worth it but only if you're looking for a fairly simple to grasp RPG if you're just starting out in the genre and only then would I recommend it during a sale. This game isn't really worth 8,19€ on its own as it doesn't have a lot going for it, but if it's on sale for 50% or more - definitely go for it. You might find something to like here.
Publicada em 23 de março de 2019.
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Damn. This DLC adds 2 new chapters for you to play once you clear the post-game. Like a sort of post-post-game. But these additional two chapters...well, I feel like they should've been part of the base game to start with. Don't get me wrong - I love this DLC. The additional two chapters it adds are genuinely great and tense, save for the spike-happy dungeon designs it introduces (think of a slightly less punishing Halloween DLC) but I feel like, without spoiling anything, the stories in this should've been somehow integrated into the base game on their own, especially the first extra chapter.

The second extra chapter, in my opinion, is the real meat of this DLC if you decide to buy it. And it's worth the price of admission for just the second chapter alone because, well...it's basically the actual ending to the game. Not to say the post-game's ending, or even the main game's ending was bad or unsatisfactory, but this one just gives proper closure to all of the game's characters. It doesn't explain every detail though but it definitely closes the mystery surrounding Erina and Noah.

Yes, I recommend it. It's great. It adds amazing gameplay content, new music and even a new costume for Erina to wear. I wasn't disappointed with it in the slightest and as a huge fan of this game - it's everything I could've asked for in terms of extra content. I just with this was packaged with the base game, that's all.

Definitely get this if you want more bunny.
Publicada em 2 de março de 2019.
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I honest to god was expecting this to just be a gallery of CGs and some sketches of the game's development. Yes, those are in this package, but it offers so much more, you have no idea. This DLC is a very very good addition to your game in my eyes. It adds a huge ton of stuff to the game - development documents, CG sketches, backstories to a lot of the characters, new gameplay content for you to try with new achievements to unlock (not that they weren't unlockable without it).

If you love Rabi-Ribi and want some more content in your game, this should be a priority to get. It's too good to pass up.
Publicada em 1 de março de 2019.
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0.8 horas registradas
I've said it in my review for the actual game that I thought the soundtrack was absolutely gorgeous. I still stand by that statement. If you love the game and its soundtrack, this is a no-brainer to get. You even get high quality FLACs of every song in the game. What more could you want?

Thanks to one of my friends for gifting this to me! Will enjoy the heck out of it.
Publicada em 27 de dezembro de 2018.
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41.7 horas registradas (23.0 horas no momento da análise)
I'm absolutely in love with this game. I've had this on my wishlist for a pretty long time and I've always eyed on it whenever big sales cropped up. At long last, Christmas 2018 and this game was gifted to me by a friend! And lemme tell you, that time was worth it.

There's so many things I want to talk about with this game, but I'll start from the most fundamental part - the gameplay. It's just fantastic. It's a metroidvania platformer mixed with a bullethell game. And it's so good at being just a great game. The controls are super good - they are responsive, accurate and satisfying in every sense of the word. While at the start of the game you may be limited in terms of movement options, by the time you hit the late-game - you'll basically be going anywhere you want, whenever you want. It's that kind of gratifying feeling that makes exploration in a game like this really fun. Thanks to this, backtracking to previously completed stages never feels like a necessity or a drag because the game properly rewards you with new areas to explore alongside with new items to gain, new enemies to fight and even new characters to discover. It's never over until the game says it's over. And even then it's probably still not over.

On top of the solid controls, the combat is also very satisfying. While invincibility frames & slight knockback can be a minor annoyance, nothing in this game felt cheap. The game gives you a fair chance but also requires some degree of precision to dodge if you don't want to constantly lose health. Although this being heavily inspired by bullethell shooters, especially during boss battles, visibility can sometimes be a problem, as stuff tends to blend in with the background or with each other even and it may feel like you get hit by something you didn't see. But if you do pay attention while the boss is attacking then it's absolutely not a problem.

The story is a bit weird. Overall I did like it, but I didn't like the inconsistencies between the main game and the post game. I'm not gonna spoil anything here, but you may notice narrative inconsistencies from time to time. Besides that, the story doesn't try too hard to take itself seriously and that's for the better - you're a bunny girl running around with a fairy and a giant hammer. If this game tried to be ridiculously serious with its narrative then I'd find that pretty jarring for a game of this nature. Aside from that though, there were a few nitpicky quirks with the story, such as a couple of spelling mistakes that made themselves pretty obvious. While I never really outright laughed at this game's comedy, it never bored me and always kept me engaged, which is a good thing since that means it doesn't get very repetitive. Although some of the achievements in this game definitely are funny, I liked the sense of humor of the achievements, especially some of the references.

The soundtrack is just on another level for me. Well done by all the composers of the soundtrack, especially 3R2 with amazing tracks such as cyberspace.exe, Get On With It, Bounce Bounce and more. I also really liked songs like the Volcanic Caverns theme and Exotic Laboratory theme. But as stated - every song in the game is just incredible. It's rare for me to say that I didn't dislike any of the songs. I'll probably end up buying the game's soundtrack on Steam for listening outside of the game.

Although one thing I will mention about the game that I feel is a bit of a negative is that the boss battles can feel a bit repetitive. Almost always you'll be placed in a wide open area with the boss you're fighting and it's really just a case of "dodge, attack, wait, repeat". Not a lot of the bosses in the game felt like they really challenged your skill otherwise. I do understand why they designed it like this - so speedrunning the game didn't feel like certain items were crucial in order to progress but because of that, the final result ended up with some repetitive boss battles. The best battle in the game was the main game's final boss because it was the closest thing in the game that ended up being even a little bit mechanically challenging for the player. A close second would be the boss battle in Natural Aquarium due to the higher jump that you get from being underwater, allowing for some flashy combos to be made.

There is still an entire OCEAN of content I haven't covered - badges, the item shop & how simple its integration is, new game+, speedrun mode, boss rush, etc. but that should be a testament to just how much stuff there is in the game. Overall it's a really solid metroidvania bullethell platformer. If you're at all on-the-fence about this game, just get it. It's absolutely worth it and I loved every second of it. In fact, I'll probably give this game repeat visits just to see how much stuff I missed.
Publicada em 26 de dezembro de 2018.
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1.5 horas registradas
A very nice, short adventure that will not only leave you guessing as to what to do, but also might surprise you every once in a while with the scenarios it throws at you. Each playthrough takes less than 5 minutes, so multiple playthroughs are encouraged, as the game changes after every ending!

One thing I will knock the game for is its translation - you can notice very clear spelling mistakes from time to time & phrases that don't really make sense either, so the work there could be done a little bit better.

But overall - very nice distraction game to play & possibly show your friends as well! With the price tag of "Free", you can't really go wrong with this.
Publicada em 14 de junho de 2018.
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580.8 horas registradas (451.1 horas no momento da análise)
For a more detailed explanation why DDLC means so much to me:
Please read my review of DDLC+ - the paid re-release of DDLC.
Please be warned that it's full of spoilers though.

Doki Doki Literature Club is...special. To me, anyway. It's one of the most memorable games I've played. So memorable in fact, I continue to sing its praises even today - approaching 2 years since I first ever experienced this game. The story it's told has never really left me. Some of the things it conveys hits close to home for me too. DDLC is fascinating and captivating. Sure, you've heard plenty of times about all of the "Just Monika" memes and all, but look beyond the curtain, and DDLC really says...something to a certain demographic.

Of course, this game really isn't for the faint of heart. Not by a long shot. I consider myself pretty difficult to scare with stories in games, yet even DDLC caught me off-guard many, many times on my first ever read. If you can't stomach what this game loosely describes as "psychological horror" - honestly don't touch this game. If you have trouble dealing with topics such as suicide and craving to be loved and accepted - steer clear of this game. But if that's not enough to deter you, and if you've never played this game or know anything about it outside of the "Just Monika" memes, then I hope this game will speak to you as much as it spoke to me.

There's a very good reason I have the amount of hours that I do. And trust me - most of them are not idled. DDLC is something that will stay with me for a long, long time.
Publicada em 17 de outubro de 2017. Última edição em 2 de julho de 2021.
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Hyperdevotion Noire is what I personally consider to be the worst Neptunia game in the whole series. Spin-off or otherwise. This game, just as a whole, is god awful. This is the one time that I just never bothered to finish a Neptunia game because I just could not stomach sitting through this messy, sloppy hack-job of a game. Hyperdevotion Noire is really the bottom of the barrel when it comes to the Neptunia series.

Even as a fan of the series I found it really difficult to enjoy this game. I'm all for the concept of giving each main Neptunia character their own game focused on them, after all - MegaTagmension Blanc + Neptune vs. Zombies was a decent side-show and Superdimension Neptune vs. Sega Hard Girls was a really good spin on the Neptunia formula, but Hyperdevotion falls flat on its face in pretty much every single aspect.

The game fails in its two most important categories, those being story and gameplay. The biggest issue with the story is the self-insert "protagonist" and how they're meant to represent you - the player. They are...unnecessary in the biggest way possible. And more often than not - they are the antithesis of what you, as a player, are thinking. Perhaps I'm an idiot and that was the whole joke, in which case - fair enough (after all, their name does get changed from "Player" to "Secretary" very early on), but even with that in mind - this game has some of the worst fanfiction-esque writing in the entire series. I'm serious, the story in this game genuinely reads like a really bad Neptunia fanfiction.

In terms of gameplay, it's an SRPG or Strategy Role Playing Game. That would be fine if the game just wasn't so ridiculously slow. Seriously, it's just so incredibly BORING and SLOW. On top of that - unfair! By that, I mean the AI can, more often than not, outright cheat. One important detail to remember is that the AI is unaffected by stage hazards. Only your party is! That, coupled with the insanely slow, tedious and monotonous gameplay, makes it frustrating. It will take you so long to get done with a single stage (I clocked up to 50 minutes on just one stage - and that was very early on!) - it's the main reason I just decided to say "screw it", dropped the game and never picked it back up. And I'm not planning to pick it back up because that was after a horrible first impression.

Just...stay away from this game. It's slow, it's boring, it's unfair and it's just not interesting in any way. This is genuinely the worst that the Neptunia series has to offer.
Publicada em 30 de junho de 2017. Última edição em 27 de junho de 2020.
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1,726.4 horas registradas (185.0 horas no momento da análise)
McOsu as a practice client does its job. It has extra features the current osu! stable client does not, such as variable AR/CS/HP/DT or HT speed, custom mods and a true, proper way to play for performance points without going online while having every map be "ranked" technically. However, I'm concerned for McOsu's future viability as osu!lazer seems to be adding in a lot of features from McOsu into itself, which might make the client obsolete.

...for non-VR players. I don't own a VR headset, but judging from the videos I've seen, McOsu seems to be the best way to play osu! maps in virtual reality. Are there better alternatives out there? Perhaps, I'm not really aware of them, but to my knowledge - McOsu seems to be the best and most stable one out there. This might be the one area where McOsu will be able to stand above osu!lazer, that being VR support.

If you're an osu! player, you don't need McOsu. Sure, there's things you can do here that you can't in osu! stable, but osu!lazer is slowly but surely creeping up as a proper successor to stable and McOsu's role for regular players will slowly become diminished. However, if you have a VR headset and want to combine osu! with it - McOsu is perfect for you.

This is another case where I really wish Steam had a "neutral" review rating. McOsu is perfect for it.
Publicada em 20 de março de 2017. Última edição em 3 de janeiro de 2020.
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145.2 horas registradas (144.8 horas no momento da análise)
Neptunia VII is what I consider to be the peak of the series. The peak before it all went horribly downhill. Neptunia VII, in a lot of ways, feels like a huge step forward for the series. Both in terms of story and the general game design. It mostly learned from the mistakes Victory made and iterated on what worked well.

I try to keep my reviews as spoiler-free as possible, so I'll do my best not to soil everything when it comes to describing the game's story. It's split up into 3 distinctive arcs, and what I think is both the highlight and lowlight of the game is definitely the second arc, dubbed the Hyper Dimension arc. I love the core concept of having 4 distinct stories that you choose to participate in whatever order you wish, tying them all together with a final 5th story (kinda like the Sonic Adventure games if you want something to compare to), that part of the game also has some of the cringiest writing in the series, at least personally. But ignoring the Hyper Dimension arc's shortcomings, the entire story as a whole feels way less bloated and far more engaging, such as when you are in the Zero Dimension arc and you are drip-fed mysterious information about newcomer Uzume Tennouboshi (who is the best girl in the ENTIRE series end of story) which ends up pulling your interest further in. And it builds upon that foundation very well. That's not to say the game doesn't have that signature Neptunia comedy™, on the contrary - there's plenty of it, and unlike future spinoff installments - it's still at a moderately tolerable level (aka it's not stupidly obnoxious like in VIIR). A decent upside to this game's story is that it's not alienating to newcomers at all, despite it being a sequel to Victory. The writers made it accessible to people who have never even played a Neptunia game, something its remake - VIIR - falls flat on its face on.

In terms of gameplay - it's a wonderful evolution of what worked in the previous entries (mk2 & Victory). Weapons in this game are actually more than just mere stat boosts as some of them even let you set up whole combos for extra damage. Believe it or not - that makes experimenting with different weapons interesting! As an example, a weapon could be statistically better than what you have right now, but in terms of combos - it could be set up for rushing your enemy or breaking their guard instead of outright offensive capabilities, so it could prove to be less effective. That's the kind of thing that I want because it encourages healthy experimentation and I love it!

Of course, not everything is perfect. At plenty of points in the game - the game feels very poorly balanced. Sometimes enemies are just made too strong for what you are supposed to do. Sure, it's a JRPG, meaning grinding is inherently part of the game's nature, but there are times where it's just straight up overkill. Case and point - the start of Blanc's story in the Hyper Dimension arc. I swear that part of the game was just never play-tested. You are far too low leveled to face the first boss and you're given no option to grind your level up. You really have to rely on dumb luck on that battle, and there's more where that came from.

I also personally think that the new overworld, while cute, is a step backwards from the way previous games (including Re;Birth games) did by making walking through the map far more slow and tedious, especially with random encounters on the overworld which are stupidly unnecessary and only further how slow it is to navigate from place to place in this game.

I could go on and on about this game, but you get the point. Overall, I do recommend VII as a purchase. If you've never played a Neptunia game - VII is a good starting point! It doesn't require knowledge of the previous games to jump in, and you can easily just go backwards to Re;Birth2 or something if you wanna experience the "canonical Neptunia story" from the very beginning.

I also think this version of the game is superior to VIIR in every single way. The port is better and far more stable, the gameplay is better, you get multiple save slots, you have multiple endings (bad, Ascension [Normal] & Revival [True]) rather than being outright locked into 1 ending from the get-go and in a lot of areas - it just looks better despite the lower polygon count or texture resolution. If you had to choose between VII and VIIR - I'd choose VII.
Publicada em 27 de fevereiro de 2017. Última edição em 27 de junho de 2020.
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