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ɪ ᴀ ᴍ ᴇ ʀ ʀ ᴏ ʀ 最近的评测

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有 5 人觉得这篇评测有价值
总时数 13.9 小时 (评测时 12.3 小时)
General Rating: 3.5 out of 5.

I recommend the game, but with caveats.

Even though it differs from the visual style of the Momodora series, I found the game itself to be very beautiful and captivated me from the beginning, but I soon realized how repetitive and boring it was becoming. The enemy variety is very small, the patterns and difficulty are ridiculously easy to learn, and there is no real challenge from the beginning to the end of the game. Practically 99% of incense is expendable (with the exception of healing ones) and the weapons that the game offers are ridiculous. There is no reason to change weapons when they all have the same damage (with the exception of one that is weaker than the others), and their attack patterns only vary 2 or 3 times. The game's music is also nothing outstanding and the level design is weak and leaves a lot to be desired.

One thing that was very evident was that they tried to put a lot of Soulslike elements into the game in a way that didn't match the style of the series (despite this being a spin-off). I feel like it was all very rushed, untested and unrefined.

It's worth noting that I started playing Minoria shortly after playing (and 100% completing) Momodora: Reverie Under the Moonlight, so comparing both games was inevitable. While in Momodora: RUtM I enjoyed finishing the game more than once, including in Insane Mode, here there is no real incentive to finish the game a second time to get the second ending, which makes the second playthrough frustrating. The map in New Game+ starts completely open, but although this helps, there is no indication of which areas you have already passed through in this second playthrough, which ends up confusing the player a little.

Despite everything, I still recommend the game and I think it's worth at least one playthrough, as you'll hardly want to revisit the game again.
发布于 8 月 14 日。 最后编辑于 8 月 14 日。
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有 3 人觉得这篇评测有价值
总时数 0.5 小时 (评测时 0.2 小时)
1 like = 1 banana in my azz and 1 cent in ur pocket
发布于 6 月 16 日。 最后编辑于 6 月 16 日。
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有 3 人觉得这篇评测有价值
总时数 0.6 小时
Short but an extremely good game. The graphics are minimalist and very beautiful, and the color scheme is magnificent. It really delivers what it promises and will give you a pretty decent amount of fun.

Bro Tip: SHIFT makes the character run. I spent a good amount of time on the 3rd level until I realized xD
发布于 5 月 29 日。 最后编辑于 5 月 29 日。
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有 8 人觉得这篇评测有价值
总时数 0.5 小时 (评测时 0.5 小时)
Congratz Ubisoft, you turned a long time customer into a guy who will keep playing your games, but will make sure you don't make another dime from it :) win-win
发布于 4 月 23 日。
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有 2 人觉得这篇评测有价值
总时数 0.5 小时
发布于 2023 年 11 月 21 日。
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有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 0.6 小时 (评测时 0.5 小时)
发布于 2023 年 11 月 18 日。
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有 2 人觉得这篇评测有价值
总时数 71.2 小时 (评测时 47.9 小时)
发布于 2023 年 11 月 17 日。
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有 2 人觉得这篇评测有价值
总时数 42.2 小时 (评测时 29.8 小时)
发布于 2023 年 10 月 27 日。
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有 3 人觉得这篇评测有价值
总时数 19.5 小时 (评测时 5.3 小时)
发布于 2023 年 10 月 25 日。
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1 人觉得这篇评测有价值
总时数 5.9 小时
WARNING:
This game was abandoned by the dev!

It's a good game and really had potential, but its cons overshadow its pros. I still recommend you to buy this game if you want to spend some time, but only with 90% discount.

Pros:
  • Replayability;
  • Good variety of items.

Cons:
  • Rooms are very small and the layout is messy.
  • Lots of visual pollution. You'll die a lot not because the game is hard, but because you'll not see enemies or hazards hitting you.
  • Sometimes enemies will spawn right where your character is.
发布于 2023 年 10 月 18 日。 最后编辑于 2023 年 10 月 18 日。
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正在显示第 1 - 10 项,共 60 项条目