3 people found this review helpful
Recommended
0.0 hrs last two weeks / 207.5 hrs on record (7.8 hrs at review time)
Posted: 15 Dec, 2019 @ 7:33pm

This game is an ambitious step up from the earlier King's League games, with better art, animations, sounds, writing and a ton of polish. The core gameplay loop has remained the same, with the simple innovation of adding "active abilities" that your units can perform during combat. This little addition adds another interesting layer to the gameplay, adding a tiny piece of Postknight's soul into this game. The moments where you perfectly counter/interrupt an enemy's ability are very satisfying.

As of this review, I completed the Story mode once, so you do get a good chunk of playtime for what you pay for once you consider Classic mode (which I haven't gotten to yet!). I really enjoyed the writing, and I hope to see future DLCs that expand on the story heh. My one problem with Story mode is that it's almost too easy, as you're given the unique/epic units as part of the story, and you can only play the Story on normal difficulty.

Besides that, I feel that healers in this game play an even stronger role than before, perhaps too much. Since trainings now consume the unit's health (energy), you're supposed to budget your training points between training/resting. However, a healer immediately invalidates the need for resting as you can just go into an easy quest and get your party healed up. A few other minor gripes I have with the game:

- Autosaving isn't mentioned explicitly, which can lead to some confusion/worry the first time you play the game and not seeing any options to save the game when quitting.
- A Continue button on the main menu screen for the last played savegame would be nice.
- It's not obvious that keybinds for KB/M exist, having keybind options could also be nice.
- Having a fast mode would be very useful for replayability and time-efficiency (other strategy/management-focused games like XCOM2, Slay the Spire, etc. tend to have a fast mode for skipping through long animations). Seeing how this game has a lot of animations in between combat, having an option to skip these animations would be useful.
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