5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 6.7 hrs on record (6.0 hrs at review time)
Posted: 3 May, 2022 @ 12:58am
Updated: 14 Jun, 2022 @ 2:39am

Early Access Review
EDIT: I want to recommend the game for the sole reason of how open to critique and professional the developer is, as you can see by how he responded to my harsh review. But I want to be objective, and I think it's only fair that I do not recommend the game yet with majour features missing 5 years after development. If this game involved high-fidelity graphics, a very complex engine (more than what it currently uses), then I would probably still recommend it, but at this point in time, I want to be fair to the end users and not recommend it yet.

The game plays very well, but when there are questionable mechanics that scream incomplete and totally gimp other classes, then I can't recommend it at this point. The game has been in EA for a long time now, and if the duration was lower, I'd probably forgive it.

My favourite class is the rogue for these types of games, and the ruleset for flanking to activate Sneak Attacks is extremely strict. This literally gimps my rogue and just makes him a niche character for exploring dungeons and opening lockboxes.

At this point in time, I'd expect atleast the basic systems to have been tweaked properly, and would just lack content. But it's not, and over 70% of intended skills and gameplay elements are still missing after being in EA for a long time.
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Developer response:
Low Magic Studios  [developer] Posted: 20 May, 2022 @ 7:04am
Thanks for your review and feedback! Although LMA has been in EA stage for a long time, we still have a lot of content to implement, after all, the content of dnd is so rich.

We are currently working on Bard the last core class, as well as a couple of prestige classes. When these are finished, we will start remaking the adventure mode, and all the related skills that we know many players have been waiting for a long time.

As for Rogue, you may pay more attention to its Opportunist ability which is also very helpful to improve Rogue's combat. We will also complete the missing class features of Rogue and Cleric, etc. in future dev.
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Havoc: Yes, I understand this mechanic, but the condition to be able to pull it off is stricter than other DPS classes. As such, you'll need to reposition your team so they can play around the Rogue, rather than with other classes that can work with the team in a much more fluid and easier manner. Rogues need to have sneak attack on an L-shaped pattern, as it literally makes sense logically and aesthetically speaking.
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Indeed, when skills such as Hide and Move Silently are implemented, rogues should have more tactics available that are more suited to the class. Thanks again for your feedback.
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Havoc: I was sick and got hit with the variant, so apologies or the late response. But thank you for reading and even taking my criticism so positively. I just realized it seemed a little aggressive, but nonetheless you still handled it with grace. i am sincerely hoping that you expand the game more in terms of variance in overworld events, etc, because I love D&D, but the lack of activity in the world map is kinda meh for me. I also am waiting for the refinements you mentioned as well, so good luck and hopefully the game gets another majour update soon! Cheers.
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We wish you a quick recovery! Take care. The good thing is that our development work has not been affected too much and all plans are steadily proceeding. Hoping to reach a stage where most players satisfy soon. See ya.
5 Comments
Low Magic Studios  [developer] 20 May, 2022 @ 7:03am 
We wish you a quick recovery! Take care. The good thing is that our development work has not been affected too much and all plans are steadily proceeding. Hoping to reach a stage where most players satisfy soon. See ya.
KneeKo 19 May, 2022 @ 7:05am 
I was sick and got hit with the variant, so apologies or the late response. But thank you for reading and even taking my criticism so positively. I just realized it seemed a little aggressive, but nonetheless you still handled it with grace. i am sincerely hoping that you expand the game more in terms of variance in overworld events, etc, because I love D&D, but the lack of activity in the world map is kinda meh for me. I also am waiting for the refinements you mentioned as well, so good luck and hopefully the game gets another majour update soon! Cheers.
Low Magic Studios  [developer] 6 May, 2022 @ 6:36am 
Indeed, when skills such as Hide and Move Silently are implemented, rogues should have more tactics available that are more suited to the class. Thanks again for your feedback.
KneeKo 5 May, 2022 @ 12:12am 
Yes, I understand this mechanic, but the condition to be able to pull it off is stricter than other DPS classes. As such, you'll need to reposition your team so they can play around the Rogue, rather than with other classes that can work with the team in a much more fluid and easier manner. Rogues need to have sneak attack on an L-shaped pattern, as it literally makes sense logically and aesthetically speaking.
Low Magic Studios  [developer] 3 May, 2022 @ 2:40am 
Thanks for your review and feedback! Although LMA has been in EA stage for a long time, we still have a lot of content to implement, after all, the content of dnd is so rich.

We are currently working on Bard the last core class, as well as a couple of prestige classes. When these are finished, we will start remaking the adventure mode, and all the related skills that we know many players have been waiting for a long time.

As for Rogue, you may pay more attention to its Opportunist ability which is also very helpful to improve Rogue's combat. We will also complete the missing class features of Rogue and Cleric, etc. in future dev.