34 people found this review helpful
10 people found this review funny
Recommended
0.0 hrs last two weeks / 13.6 hrs on record (7.2 hrs at review time)
Posted: 31 Aug, 2018 @ 10:53pm

Note: I'm playing post-patch. Afaik, some game-breaking bugs and level design issues have been fixed, or at least an attempt was made. I might also change some parts of the review later to elaborate on some issues.

Is HTDF good? Nah, not really. It doesn't even reach mediocre to be honest.

But is it an abysmal insult to FPS genre as a whole and one of the worst games ever made? No, it's not.

The bad:

-Bugs. While I haven't encountered anything game breaking that prevented me from progressing, they do exist and are very prevalent. Enemy AI glitching out is a standard occurence.

-Laziness and / or incompetence. From what I've seen online, majority of people who worked on HDTF did try to do their jobs, and most of the blame seems to lie on the project leader, Berkan "Frank" Denizyaran. He had grand plans, constantly changed things up, would be gone for days at a time, and overall kept the team in the dark. Among the things he did was buying a weapon model of some mutated Saiga 12K and sending it to an animator. The catch? The model had two billion polygons in it and almost broke the animator's machine. It's sad how the core team that worked on the game itself screwed it up, since stuff like weapon animations, cutscenes and music are well made. Among the "lazy" parts, Humvee and Bike you can use are just reskins of the buggy and control exactly the same. Driving a bike that feels so heavy is quite bizzare.

-The price. Game was incredibly overpriced on release, and even now I wouldn't recommend buying it at full price. The reason I bought it is that it's much cheaper in my currency.

-Act 2. While some think that it was made so huge just to make sure that people who went through it without cheating would be past the refund window, I don't think so. For one, considering the issues people seem to have with level design, they would pass the 2 hour mark long before reaching it. It is, however, an awful level overall. The sniper section is stupid, but not very difficult. The second moment when combine drop some pod that has like 3 sniper rifles sticking out of it is abysmal, and I have no idea how anyone is supposed to pass it without cheating, and the spotlight section wasn't nearly as difficult as I expected it to be, they are pretty easy to avoid and it's obvious where you are supposed to go there. Blizzards are a ♥♥♥♥♥ though. Overall, a long and boring wasteland of nothing that just wastes the player's time.

-The performance. While it is stable for the most part, there are sections where it falls to 20fps or even lower. Ones that come off the top of my head are:

The ship defense section

The docks

The city sections in Act 1, but rarely;

-Canon got ♥♥♥♥♥♥ in every pose imaginable.

-Final section of the game where you have to defend against combine for 15 minutes. The game gives you 4 turrets, which is overkill and makes the section incredibly easy, and you just have to sit there and wait for 15 minutes until help arrives. There was also an annoying part in City 17 where an NPC tells you in cutscene to wait for a bit, and game literally makes you sit there for like a minute or 2 doing nothing.

Depending on how you look at things, screenshots and trailers that have shown Freeman appearing in the game are false advertising. The man himself never appears in the game except for a hidden cutscene at the end if you die during the 15-minute segment

Neutral:

-Voice acting. I'm putting it under neutral because, while the voice work for majority of characters ranges from bad to mediocre (talking about quality, not the material they had to work with), Mitchell and G-Man are voiced incredibly well. While a lot of people make fun of G-Man actor for how he pronounces Black Mesa, he overall does a good impression of the original VA, and Mitchell's actor goes all out on the "Badass action hero / edgelord" type.

-Level design. While there are some parts where I agree it's awful and hard to understand where to go, such as Chandelier in the mansion, and there are levels that are just huge areas of nothing, such as the combine installation in Act 3 and the infamous Alaska part, I disagree that the majority of the game is a confusing mess. The hospital part was easy, the city part afterwards was simple to navigate too with exception of that moment with strider at the end of the city level, before Mitchell reaches the parking lot. It should be mentioned though, that from what I've seen, devs changed the city part. When the game came out, you just had to rush past the soldiers and combine fighting, while now there's a fence in the way, and you have to help the soldiers out for a little bit before a combine Heli crashes and opens the path for you. The forest in Act 3 was also pretty simple to navigate. The docks, which also got a lot of bad rep for being huge and hard to navigate, gives you a humvee near the start. Again, this might be because of the patch and wasn't available on release. Finally, the factory level, which also got a lot of flak for being a huge map with nothing to do, gives you a humvee too, so while I agree that it's pretty hard to understand what the hell you are supposed to do after you get out, at least you can drive around and shoot aliens with the MG instead of just running around.

-The plot. It's laughable and makes no sense, but since it made me laugh I'll put it in the neutral category.

-Character models. Mitchell looks pretty good and Adam is alright, but many models that aren't taken from other source games are awful, like Sasha.

The good:

-Weapon animation and variety. There are a lot of guns in the game, and animations are amazing and really well made.

https://www.youtube.com/watch?v=R08tL992W-A

-The cutscenes. Once again, they are well made, tho color correction in them does stand out when they happen mid-gameplay, but overall the guy who worked on them did a good job, especially considering what he had to work with.

-The soundtrack.

https://www.youtube.com/watch?v=zutc9YwJI8A

https://www.youtube.com/watch?v=mh_QNV_u300

https://www.youtube.com/watch?v=n1_CgGC2q7A

Attack on Black Mesa East is amazing

Unlike Doom 3 Protagonist, Mitchell actually CAN tape a ♥♥♥♥♥♥♥ flashlight to a gun https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1498751001

Overall, Hunt Down The Freeman is a great example of what Valve has become. They don't care about Half-Life, they don't care about Steam, they don't care about quality control. The game itself fills me with sadness, since a lot of people who worked on it clearly cared about the game, or at least the idea behind it, but all of it was ultimately ruined by incompetence, lack of skill and questionable design decisions. Still, I hope that those who worked on it will be able to continue working in the industry, and, if Royal Rudius does somehow get out of all of this without shutting down, that they will take their future projects more seriously in the future.

After all of this, you might be asking: Why the ♥♥♥♥ am I recommending it?

I dunno, I enjoyed it. After hearing about how awful it was I expected something on the level of really ♥♥♥♥♥♥ g-mod maps made by kids or something like that, but all I got is a game that is not very good. Sure it has issues and is overpriced, but it's not the end of the world. The worst thing about it is that it carries the Half-Life name, but considering how even Valve clearly doesn't care about the series at this point, we might as well have the modding community try and finish the job, one way or the other.

Concerning the "stolen assets" controversy: from what I've been able to gather, the majority of assets weren't stolen, but rather reused from other Valve's source games. A lazy move, but not criminal.

Also, I never had the "node out of graph" error.

As mentioned at the beginning, review content might change in the future, but the recommendation itself still stands.
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23 Comments
goka9696 23 Nov, 2018 @ 11:53am 
lol

Nice
Xavi-Da-Imp 23 Nov, 2018 @ 11:01am 
Well, on Steam it was for like 2$... But right after I got it I had to buy the Half Life 1 Anthology (I didnt have that before), becouse if I would buy HDTF and NOT the good Half Life games on a sale I thought some vengeful spirit would strangle me with my own butt... somehow :D
goka9696 23 Nov, 2018 @ 10:42am 
If you're not a huge fan of Half-Life and won't be bothered by plot issues, ye for 10$ it's prolly alright, tho I'd wait for 4.99

And keep some kinda walkthrough around. Just in case
Xavi-Da-Imp 23 Nov, 2018 @ 9:42am 
So is it worth it to buy in on -75% sale? Or in other words - is it as fun as drinking two beers? :D
Reborn 10 Oct, 2018 @ 2:15pm 
Yeah, you're right. That's extremely subjective. Speaking of "getting stuck" problem, it all depends on how dumb or impatient players are to figure some stuff out. It all depends on your patience with this "Doesn't respect your time" kind of games and mods.
goka9696 10 Oct, 2018 @ 3:04am 
Issue with HDTF tho is whether it's "so bad it's good" is extremely subjective. With stuff like "The Room" you can have fun no matter what, while with HDTF it depends on whether or not you get stuck due to difficulty or level design. I didn't get stuck so I got lucky and had fun, but clearly majority of people didn't
Reborn 10 Oct, 2018 @ 12:21am 
You know there is a thing about bad games/movies - "It was so bad that it's good".

It's like you don't enjoy an actual product or how it was intended to be played or accepted, but instead you have your fun by how goofy or weird some of that crap of a product is. Sometimes people play crappy games be cause it's fun, doesn't matter if the game is broken as long as it generates a lot of fun in the process of trying to play it and witnessing these weird bugs, hilarious acting and dumb storyline. That's the kind of joy we can have with bad or "meh" games.
入人λ³Vicגスℵ 19 Sep, 2018 @ 9:34am 
I never said it's a good game. You said you enjoyed it, you paid money for it, which means Valve wasn't at all wrong to put it on Steam. In these kinds of situations you're supposed to vote with your wallet in order to show Valve your opinion on their dealings.

Steam does have standards and Valve do have quality control. HDTF was an unhappy accident that probably won't repeat itself. Valve probably thought very highly of people working in the Half-Life space and didn't feel HDTF would need rigorous checking. This probably won't happen again, and AFAIK Half-Life mods coming out now get a much more intensive check-up process.

The real issue is if you don't like HDTF and feel it shouldn't be on Steam, then you have no reason to buy it. It's kind of hypocritical to buy it, play it, say you enjoy it, and then say "it shouldn't be on Steam". Just my two cents!
goka9696 18 Sep, 2018 @ 4:24pm 
Steam must have standards. It's the main PC games distribution platform, so there are things expected of it. Or at least would've been expected, but greenlight really ruined steam's reputation. HDTF came out of greenlight too, which is pretty telling.

Valve MUST have some quality control. At the very least they should be checking all the big releases, and anything that has something to do with their IPs. Expecting them to check every single game that comes out on steam is insane, but checking AAA releases and stuff related to their IPs? I think they can manage.

goka9696 18 Sep, 2018 @ 4:24pm 
As I said, just because I enjoyed it that doesn't mean it's a good game. I enjoy plenty of bad or subpar games. The issue I have is that this is a game that, as mentioned, ruins everything that made Half-Life the series it is, is of questionable quality throughout, and costs money. All of this COMBINED is what makes me think that this game shouldn't be on the store. Other mods that are on steam are either free, or, while they do cost money, can at least justify it with their quality and / or at least attempting to replicate what made Half-Life what it was. Those that can't are a different story.