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Neue Rezensionen von FOXDIE

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10 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
14.5 Std. insgesamt (8.4 Std. zum Zeitpunkt der Rezension)
A nice RPG with a vast open world to explore and a semidecent story, tied down by horrible performances even with a powerful system, lots of questionable game design decisions and a companion AI that most than often appears lackluster, sluggish and unreliable.

Who exactly told to Capcom that a Mage with only 4-5 spells to equip was a good idea? Why enemies switch aggro inconsistently? We'll probably never know. In the meantime, enjoy the MTXS.
Verfasst am 26. März 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
17 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
14.6 Std. insgesamt
BEFORE YOU BUY:

This is mostly a Visual Novel (and not a particularly good one) with some tactics-like elements during Digimon battles. There is a lot of text, a lot of classic japanese fiction tropes and the battle sections are not really that good. I was expecting a lot of deep tactics in battle, and found myself disappointed. There are extremely limited additional abilities in battle (2-3 after 15 hours, and that's equippable items) and the whole process of fighting is repetitive and shallow. Digievolution of story's digimons are bound to story progression, and "free digimons" evolutions are bound to particular items that needs to be found in the various scenarios.

If you are after real gameplay and have no particular interest in the Visual Novel element, just do not buy.
Verfasst am 30. Juli 2022. Zuletzt bearbeitet am 30. Juli 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
5 Personen fanden diese Rezension hilfreich
9.2 Std. insgesamt
Imagine being an Astartes. A Grey Knight, to be precise. The elitè of the elitè, your genome directly tracing to the damn Emperor itself, packed with psyonic powers and optionally clad in Terminator Armour (widely available, to my surprise). According to this game balance cultists with a stab gun can withstand a decent amount of your blows, and can inflict nontrivial damage to your armour. No special tactics, no chaos powers or brilliant usage of heavy weaponry to keep you down. Just a stabgun (which, by the way, can suppress YOU, a walking tank.)

The story itself take into really poor account how much Grey Knights are actually powerful and dangerous, treating them (and their wargear) like some glorified Astra Militarum shock-troopers. It's embarassing, to say the least.

On a more technical note, Chaos Gate - Daemonhunters shares (not to the same extent, to be honest) the same fate of many other Warhammer 40K licensed productions: mediocrity and gameplay shallowness. The core game loop is a sort of XCOM 2 clone with some elements from Gears Tactics, in the likes of execution and bonus AP from certain abilities. In the early phase much of the enemies are bullet sponge, but with some progress and some exploiting of game mechanics (namely the executions and some abilities) most of the enemy pods die relatively fast, assuming some lesser "demon" of Nurgle doesn't decide to spam revival, thus filling the battlefield with annoying little zombies.

RNG in the form of random events without context and the farfetched plot puts the final nail on the coffin. If you are a diehard fan of both Warhammer 40K and XCOM 2 and are willing to overlook a lot of shortcomings and bad design/balance choices you may find this game genuinely fun, but please wait for sales.

In short, PROS:

- The only real XCOM lookalike with a Warhammer 40K setting
- A nice variety of wargear/classes, although the most fun is locked behind story content
- Some limited customization possibilities

CONS:

- Game loop is shallow, basically a bad blend of XCOM 2 and Gears Tactics
- Balance is subjected to the whims of the developers and is pretty off by default
- Graphic style is somewhat cartoonish, clashes a lot with the whole "grim dark" vibe that a fan of Warhammer 40k expects
- A lot of bad vices taken directly from XCOM: e.g., long recovery time from "wounded" supersoldiers.

Overall this game is a missed opportunity for a lot of aspects.
Verfasst am 24. Mai 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
7.0 Std. insgesamt (1.9 Std. zum Zeitpunkt der Rezension)
As many other players have already stated, both here and in the discussion tab, the game in its current state has serious performance issues that are bound to happen when the player starts placing furnitures, with FPS dropping to 10-15 and inconsistent GPU usage. As long as this bug is not corrected by the devs, I would advise to not buy. A shame that Humble Choice didn't investigate before putting the game into its assortment.

If it wasn't for this gamebreaking bug, it could be a nice and chilling game.

UPDATE:

The bug has been fixed. Good job devs, time to start cleaning.
Verfasst am 9. Februar 2021. Zuletzt bearbeitet am 12. Februar 2021.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
 
Ein Entwickler hat am 10. Feb. 2021 um 4:03 geantwortet (Antwort anzeigen)
Niemand hat diese Rezension als hilfreich bewertet
166.7 Std. insgesamt (164.5 Std. zum Zeitpunkt der Rezension)
A strange mix of arcade and realistic shooting. Good graphics but rather monotonous map. It's a China product, after all. Try with friends.
Verfasst am 3. Juli 2019.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
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