99 people found this review helpful
Recommended
0.0 hrs last two weeks / 176.2 hrs on record (176.1 hrs at review time)
Posted: 8 Sep, 2017 @ 10:35am

When I began to play Dishonored I asked myself why I overlooked this game back in 2012. How could I have waited four years to add this game to my Steam library? I can describe Dishonored in one word: immersive. This game absorbed me into its gameplay from its prologue to the very end. Many games have a strict, linear path that you must follow to complete your objectives. Dishonored is totally nonlinear, as it allows you to play the way you want to play by choosing your playstyle. It is much like the Deus Ex and Bioshock series.

Dishonored is a game in which an Empress’ bodyguard is framed for her murder. You play Corvo Attano, the first bodyguard of the Empress born in a foreign country. The game is set in Dunwall, the capital of the island of Gristol. Dunwall is a port city that has profited from the sale of whale oil, but has been under siege by a rat plague. It feels like London, England in the late 19th or early 20th century during the industrial revolution. There is political corruption, gangs making power grabbing moves, and Corvo trying to vindicate himself and avenge the Empress’ death.

You can choose to play the game in High Chaos, meaning that you can kill all enemy guards like a mass murderer. You can also choose to play in Low Chaos, which means that you can stealthily move your way toward completing your objectives without killing anyone or being detected. Killing your way to the end of the game has consequences on how the game will progress and how the game will end. More kills mean more rats on the streets and more alert guards. It even affects how the Empress’ daughter draws on her pad in the pub designated as the home base for Corvo and his conspirators.

Each of the nine missions is unique and never boring. Some of the locales include a prison, a palace, a high-class brothel, and a flooded district filled with slums. There are many hidden alleys and secret areas that can be useful to avoid enemy guard detection or to find items like bone charms, coins, and runes. You can also hide to listen to conversations about what is going on and what plans are being made by some characters. Runes are the currency used to purchase supernatural powers, both active and passive.

Corvo’s arsenal includes traditional weapons and supernatural powers. Traditional weapons include a sword and a variety of ammo that you can use according to your playstyle. You can shoot bolts with your crossbow to kill if you decide to play in High Chaos. You can shoot sleep darts to render enemies unconscious if you want to go through the game without killing anyone. Supernatural powers are magical powers powered by your mana and can be upgraded to level 2 and include Blink, Dark Vision, Bend Time, etc. Blink is the most basic power that allows you to move in the blink of an eye to reach otherwise inaccessible areas that are above or below you. One very interesting power is Possession, a power that allows you to take possession of a rat and move through tunnels humans cannot move through. When upgraded to level 2 you can take possession of humans for a short period of time. I remember taking possession of a guard so that I can move to another room without being detected. Bone charms are perks scattered in each mission that enhances your abilities, including the ability to choke someone faster, the ability swing your sword faster, and the ability to increase your max health.

As you progress through the game, there are new factions introduced to the story. The new factions introduced can lead to numerous side quests. Like the main quests, you can choose to neutralize a target by lethal or nonlethal means. The more time I spent playing the game, the more I enjoyed it because the game truly encourages exploration and experimentation. The save system allows you to save anywhere, so you can create multiple save files to see which gameplay you prefer in certain scenarios.

The artistic design is awesome and contributes to the immersive nature of the game. The locales feel very real and aesthetically look like an oil painting in motion, whether you are on urban streets, industrial warehouses, fortresses or regal palaces. The character models are excellent also.

The AI of the enemies is very good, as enemies will enter search mode when they see a dead or unconscious body. It is fun to use Corvo’s pickpocketing ability to steal pouches from unsuspecting guards while crouching behind them. Stealth can be enhanced by finding a blueprint that makes Corvo’s boots very silent while moving in stealth mode.

I played and completed Dishonored three times and I played like a mass murderer the first time. My second playthrough was pure stealth and managed not to kill one person and was not detected once. My third playthrough was Low Chaos, like my second playthrough, but I killed a few people. The purpose of my third playthrough was to play without using any supernatural powers except Blink. I think this game encourages players to experience the game multiple times to find alternative paths or to take on challenges they did not take on in a previous playthrough. The mouse/keyboard control scheme worked great for me as I climbed ledges, blinked from the ground to nearby rooftops or balconies, and neutralized unsuspecting targets from behind.

My only criticism of this game is Corvo Attano’s lack of personality. Much like Gordon Freeman of Half-Life, Corvo never says anything throughout the game. I wish Corvo could say something in the game to inject some personality into himself. Of course, it does not ruin the overall experience by any means.

My experience with Dishonored is one of the best I have ever had in my life. It is a genuine classic game that I strongly recommend to anyone, regardless of the video game genre they prefer. The vast number of ways to play each mission makes for high replay value. If you have not played this game, you are missing out on a classic.

My Score: 9.5/10
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4 Comments
noctua🦉 26 Sep, 2017 @ 12:38am 
I'm sorry to nitpick, this is a great review and the game sure does give you a lot of options to solve the problems it presents but it is very linear in the way it presents those problems to you. I don't think a game can be nonlinear without at least a semi open world and choices of missions and what to do next.

Maybe I started playing Dishonored at the wrong time for me personally, but I felt super restricted by not having even the option to say anything about the way of action those "loyalists" whom I never trusted from the start presented to me. Gameplaywise it's great but storywise it feels very railroaded and predictable.

Also what am I supposed to do with all my gold when doing a pure stealth approach? The only improvement I found were more silent boots blueprints as of now.

Anyways, needless rant over, haha. Have a nice day :)
knightsam311 20 Sep, 2017 @ 7:47pm 
Good review! :)
chiggenlowmain 16 Sep, 2017 @ 9:18am 
Read a damn essay and fucking enjoyed it :)
ghostown172 8 Sep, 2017 @ 11:09am 
nice