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Recommended
0.0 hrs last two weeks / 25.5 hrs on record (25.3 hrs at review time)
Posted: 17 Jan @ 4:23pm
Updated: 22 Feb @ 12:10pm

After you put in some time this game plays much more fast and fluid than you'd think it to be at first. It's a great, challenging time. Bunny-gliding at 100 MPH is sublime. Kicking yourself across a chasm never gets old.

You have 180-degree spin kicking, wall running, wall kicking, bunny-sliding, vaulting, crouching and "high jumping" with ground kicks. It's an excellent game to work on improving your runs and beating the challenging medal times while you have on some background listening.

I'm biased because I really enjoy the first-person precision platformer, speedrunning genre. This game is similar to Neon White, SEUM: Speedrunners from Hell, Cloudbuilt, High Hell and Hell of an Office.

I recommend playing on mouse and keyboard. You need to be able to do 130-degree turns regularly to play this game to its maximum potential. If that sounds uncomfortable, maybe avoid this. For ergonomic concerns I recommend moving "crouch" to a mouse button.

There's some modest UI bugs. Such as when you select Super Kick mode and switching worlds, the buttons disappear. Exiting and re-entering the menu fixes it though.
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