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expert plungophone player 님이 최근에 작성한 평가

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1-10/95개 항목을 표시 중
2명이 이 평가가 유용하다고 함
기록상 2.3시간
fastest incremental game i've played, fun but i wish there was more to it before you reach the "click anywhere to win" stage of digging and speed through each prestige rank.
2024년 12월 15일에 게시되었습니다.
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기록상 9.6시간
"A short taste of The Big Catch" - it's nearly 10 hours long to beat the entire thing and they still call it a short demo and let you have it for free
platforming controls are perfect, stage design is great, the music fits really well, it's exactly what you'd want from a 3d platformer.

the big thing is that it can be really difficult at times, but once you figure out the tricks a difficult part is relying on, you'll eventually find yourself gliding through them as if it were nothing.
e.g. at the southern garden temple i had a lot of trouble with the pillar jumps at first, but eventually i was able to consistently clear them without dying. otherwise, the difficulty can be overcome if you just keep at it.
alternatively you can take an alternate, unintended path if you're creative and refuse to learn a certain mechanic, because the game lets you do that (i.e. no invisible walls blocking shortcuts)

one problem is that they don't really seem to explain what spinning does or why it's useful, so for most of my playthrough i didn't use the spin ability at all because it seemed useless and was such a hassle to start going with it.
if you want to know, it decreases your fall speed and gives you the same jump height boost as slam jumping. you can ignore it entirely as a mechanic and you'll be fine
2024년 8월 20일에 게시되었습니다. 2024년 8월 20일에 마지막으로 수정했습니다.
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기록상 12.1시간 (평가 당시 5.7시간)
앞서 해보기 평가
instead of having to keep track of item respawns and powerups, the game tells you where they are and shares them with the team.
instead of needing perfect map knowledge to get a weapon better than a peashooter before getting obliterated, they just give you a good weapon from the start.
instead of needing to research and practice strafe jumping for a week to keep up, you can now just hit shift to obtain the same speed as a high level player.

the old guard of arena shooters are throwing a fit about it not being a clone of quake live, but the changes they've made to the sacred formula actually make it fun for people outside their clique.
2024년 6월 5일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 1.2시간
just boring.
in my hour of gametime at least half of that time was spent waiting so i could burn the very slow trickle of money you find and earn on digging, running back and forth in caves and tunnels you can't light up, and losing money on repeated waypoint signals.

it probably gets better later on when you unlock more advanced parts and mechanics, but that's going to take me such a long time of dull waiting and aimless digging to get there.
i just don't have the patience for that when the games introduction is mostly waiting for money, using all of that money to dig closer to another endpoint, then waiting for more money to either dig closer or buy the equipment.
2024년 5월 7일에 게시되었습니다. 2024년 5월 7일에 마지막으로 수정했습니다.
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기록상 6.0시간
goated game
2024년 4월 27일에 게시되었습니다.
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72명이 이 평가가 유용하다고 함
27명이 이 평가가 재미있다고 함
3
기록상 0.0시간
i'm beyond help
2024년 3월 28일에 게시되었습니다.
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아직 아무도 이 평가가 유용하다고 하지 않음
기록상 18.2시간 (평가 당시 6.0시간)
앞서 해보기 평가
publisher laid off a good chunk of the team down to a skeleton crew of managers. promised early access features aren't happening unless an actual miracle occurs.
this was after 2 weeks of "big things are coming", "we're listening to the community", and "planning for sprints". in case you didn't know, sprint planning should take a couple of hours at most, not weeks.

what the hell are they even doing to drop the ball this hard?
2024년 3월 16일에 게시되었습니다. 2024년 5월 1일에 마지막으로 수정했습니다.
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24명이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
기록상 17.9시간 (평가 당시 17.5시간)
cures the rot
2024년 2월 16일에 게시되었습니다.
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1명이 이 평가가 유용하다고 함
기록상 132.8시간 (평가 당시 9.7시간)
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lol they gave up on it

super rough right now, but the core concept and potential is great if they stick with it.

the biggest problem i'd say the game has right now is the abysmal FPS performance on anything below a upper-mid machine at even 1080p. changing the resolution and graphics settings doesn't give you more frames either, this is a problem with something mechanically that really should've been caught in the pre-alpha.

as a tangent - the negative reviews slam this game hard, there's some valid points there but i feel like most of them are out of spite for the developers mistakes in their previous game.
e.g. they claim the game is P2W, but then you see that everything that can be brought with the premium currency are either cosmetics or can also be purchased with the free currency that you get a ton of for free.

they also claim that the new building mechanics are hard to learn, which if you were used to the original robocraft 1 style may be true, but they're really easy to use once you spend a bit of time building and get the hang of it.

take them with a grain of salt and just try the game. form your own opinion here, you may like it or you may hate it, it's the ultimate "mid" game.
2023년 12월 3일에 게시되었습니다. 2024년 1월 24일에 마지막으로 수정했습니다.
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1-10/95개 항목을 표시 중