Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think that Cally is the kind of person that Herbert wishes Rupert was. And that is why he kidnaps her parents. He wanted to watch Cally save them, so that he could vicariously picture what it might be like if his own child was as adventurous, out going. Someone who is willing to do everything to be their for their parents when in need.
But that’s just what was going on in my mind as I played the game.
---
Again, looking forward to the next CC game!
I rate this 3 “Cave Story”s out of 4!
As for further support for this view of his fondness for Cally is in his interactions throughout the game with her. He seems drawn to Cally, in that he goes out of his way to meet up with Cally to talk with her. And when he does, it's almost always some form of a warning.
He is in-fact hesitant to actually hurt Cally, and only does so when completely backed into a corner. Given both the surface likeness of his son in the family portraits, and this unadmitted fondness for Cally. I imagine them to be intertwined.