11
Products
reviewed
117
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in account

Recent reviews by Aymia Aluim Adella

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
43.2 hrs on record (5.4 hrs at review time)
Bnuuy good, raid hurt, music amazing, story entertaining af :D
Posted 19 May.
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No one has rated this review as helpful yet
14.6 hrs on record (13.7 hrs at review time)
Cute! Not sure what else to say here, game hurts me on an emotional level but its cute, sweet, and all 6 endings are fulfilling.
Posted 27 September, 2021.
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No one has rated this review as helpful yet
15.2 hrs on record (15.0 hrs at review time)
This has to be the most fun Ive had 100%ing a game, and I thought One Way Heroics would keep that crown...however, this game is FORGIVING, unlike getting 100% in One Way Heroics. Its also got that same level of charm.

Our Heroine, Tilia, has sass and snark for days and it never overstays its welcome. The sidequests are zany and have a wide range of difficulty, even the optional achievements have something to offer to the game. If you really think the game isn't hard enough, you can always ramp up the difficulty by cursing yourself too, and as someone who went through about 80% of this game cursed, you stop noticing as you acclimate. I highly recommend this game, because there's never enough cute in the world and this game really helps :D
Posted 24 July, 2021.
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No one has rated this review as helpful yet
4.6 hrs on record (4.2 hrs at review time)
I wanna like this game, but I cant...Multiplayer ruins the experience unless you're playing with a dedicated group

-Being voted out without evidence
-People giving no time for discussion OR the actual vote
-People wasting the emergency meetings on hunches (which are usually wrong)
-People leaving once they are dead, likely to find ANOTHER lobby and ANOTHER game...
-A lack of basic knowledge, like the answer to "Where are you?" "I dunno" is the typical response there.
-Mob mentality

The game is easily and 8/10 but its a game that has to be played with others to get even a decent experience out of it.

3/10, people are hasty and rely on mob mentality to come up with solution.
Posted 2 August, 2020.
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5 people found this review helpful
1 person found this review funny
292.7 hrs on record (214.7 hrs at review time)
This....is a game.
It starts out cute and fun and super whimsical...
Then you do ANYTHING that involves the Stone Steele and suddenly the game gets real and horrible and its such and emotional whiplash that I dont think I properly recovered from that.

The graphics are simplistic and the gameplay is pretty easy to get into. Movement is probably the best thing, because you have a bunny girl running and flipping around like a NINJA once you get the hang of movement.

The characters are cute and fun, but are serious enough that it's...kinda scary that they are actually written to have more depth than nothing. At first glance, this game looks like everyone came out of your typical H-game...but they have actual characters...sometimes to the point that it gets kinda surreal since you're playing a Metroidvania-Bullet Hell.

The gameplay, dont get me started on the gameplay. This game is torture and only idiots like me are masochistic enough to keep going after the boss fights tear you in half. DO NOT PLAY IF YOU ARENT GOOD WITH FAST MOVING OBJECTS! Exploding carrots, giant snowballs, evil bees...what is this game smoking half the time?! Granted, its fun...but sometimes I lay awake, wondering why Ive sunk 200 hours into this and im still not into the DLC portions.
Posted 9 December, 2019.
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No one has rated this review as helpful yet
219.7 hrs on record (204.0 hrs at review time)
Game is full of drama but still amazing to play with a solid group (even if you suck you can have fun screaming in group chats and voice calls because a skulldozer just mowed down half your team before anyone got in a good shot)



7/10 Would Stealth Mosconi some more cops again.
Posted 22 December, 2015.
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No one has rated this review as helpful yet
137.9 hrs on record (113.4 hrs at review time)
This game starts fun, but its a total trap now. Newer characters and "renewals" break whatever balance the game tried to have and its more of a dress-up game now. People who played the game to pvp are pissed that every new character update breaks whatever meta there might have been and certain classes have kits that are nigh unpunishable in high level play. Think....playing street fighter and the moment you get up you lose half your HP and get stunned because you decided to get up at all.

Gear walls at endgame if you want to feel like you arent being carried every two seconds, rampant pay2win in pvp, this game DOES have redeeming features, but its more of a game that you play with friends. It gets really old playing with randoms now, especially since Elsword NA might as well be Elsword International now. We have more than half the PLANET's Elsword population here and the server clearly cant handle the ♥♥♥♥♥♥♥♥ anymore. Lets add some salt, barbed wire, and lemon juice to that gaping gash in your chest, they keep merging servers with NA so now we literally have players defending their latency issues while connecting from Russia, S. Korea, Japan, Vietnam, Oceania, Latin America (South and Central America) Europe, Indonesia (the most recent) and all of North America all at once. The server always seems like its having a heart attack and half the time now I get players cussing me out in pvp (regardless of my class or theirs) in other languages that I personally cant translate into English, because I "lag out". When you're connecting to NA from halfway across the world (or worse) there is really bad Peer 2 Peer distance lag in pvp (did I forget to mention that everything is P2P and if your host is having issues itll translate to an entire dungeon party?!) with both players jumping out of "inescapable" combos because one client doesnt see anything happening/sees the other player suddenly frozen mid combo. Community is just plain toxic now and its a policy of mine to never talk to people in towns anymore (they are mostly silent anyways....), especially if they (rarely) start begging in town for items/costume pieces/money/anything.

2/10, good for some laughs but not good enough to spend money on anymore. Save your wallets for anything else in the world and itll instantly be worth it.
Posted 22 December, 2015.
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17 people found this review helpful
38 people found this review funny
164.5 hrs on record (92.6 hrs at review time)
So, I bought this game a long time ago thinking it was going to be a game where I ran in one direction trying to stay alive.

I was not disappointed in the slightest.

One-way Heroics offers some of the dumbest, funniest, and rediculous gameplay I have ever seen from a rouge-like game.

*Slight spoilers below, you have been warned*

-Hey, I know you're new, but you're supposed to save the world from the left side of the screen since this is sidescrolling and all, and for some reason the left side of the screen is eating everything. GOOD LUCK!

So begins your slow and painful descent into hell.

At the 1st gate of hell you pick your class, name, and perks (assuming you even have any). At first you'll wonder why you only get two classes, and thats because without any foundation the others will either be piss easy to play (IM LOOKING AT YOU PIRATE <3) or even harder to get going than your beginner classes (coughForceUsercough).

At the 2nd circle of hell you wander around on "Walk in the Park" mode (easy mode) and you get the gist of the game....while simultaneously wondering why the fabled final boss meets you at a predetermined point or why they even want to kill you (I still dont remember signing up for this ***....Was I Voluntold?). You also realize multiplayer is a lie, as ghosts of people who may have died in that world you signed up to plop into dont seriously help when you're being swarmed by Zubats when night falls on the open plains.

At the 3rd circle of hell you die because an imp threw a rock too hard at your skull....or a skeleton was spawned in and one shot you with its nifty sword....or you got trapped in the damn DESERT and harpies ended up swarming your soon-to-be carcass. You die, get a crappy score, get some really lame advice and useless critiques from Navi the Fairy, maybe even some halfway tips, and you start over because you refuse to take your beating lying down.

At the 4th circle of hell you beat the game once and get an ending that leaves too many things open. So you start again, probably on a higher difficulty because you havent learned your lesson from being nearly incinerated and eaten by wild dingos. This was a mistake, as now you have to deal with your old AND new anus being torn asunder because enemies are hitting like speeding bullet trains and you just left the Shire.

At the 5th circle of hell you start getting more endings because you keep beating the game, but now with some of those elusive bonus companions at your side. You meet Elodie after you beat Long Live the Queen (she clearly took nothing but combat classes this time), Azir-Finally here-Emperor Pigeon, Alphonse Elric, an edgy Male Gunner from DFO, a defenseless Loli, a nurse that's crying because you chewed her out for being a dog girl instead of a cat girl, and money grubbing panty mercenary who doesnt actually care about panties. Their endings flesh out their characters, but you still dont know what the hell is going on (or why the left side of the screen continues to devour the game like its stocking up for hibernation every time you start the game again).

At the 6th circle of hell you decide to just ignore the final boss and journey until the game makes you stop. This results in many a death and many late nights wondering why the ♥♥♥♥ you bought this game. Eventually you reach the end of the world (cause the world really is flat guys, school lied to you) and you finally understand that this game is just ♥♥♥♥♥♥♥ with you over and over until you get it right.

At the 7th circle of hell you attempt to fix the left side of the screen, only to be eaten and or incinerated by it......now everything becomes clear to you and you know what you need to do.

At the 8th circle of hell you get some Cheesy Puffs, some Dew, and prepare your quad-anuses (btw you should have a minimum of 4 now) for tons of save scumming because of all of the save crystals you hoarded in your Dimensional Vault between worlds; clears or deaths. You finally beat the game and you throw yourself into the next circle of hell because nothing matters anymore.

At the 9th circle of hell you melt your computer because now you have to buy the DLC and experiance being Anakin Skywalker, Naruto, and some random tourist to Disney World to get all the achievements in the game.
Time and time again you are going to want to chuck your keyboard/laptop wondering what new ways the game can come up with to cheapshot you and why you just took 600 damage because a bear decided to ♥♥♥♥ your ♥♥♥♥ up. This game (on higher difficulties) will tear you a new one and laugh as you try to tape your anus back together. On lower difficulties.....itll only happen 1 or 2 times because you'll pick up enough situational awareness to not get your eyes torn out of their sockets while you were exploring or trying to reach that one item tucked inbetween 30 tiles of mountain when all you know how to do is dash around like Sanic the ♥♥♥♥♥♥♥ Hedgehog, trying to figure out how many items you can get before the left side of the screen eats you again.. Eventually you realize that you spent over 60 hours on a game where all you do is go right and try to survive when you suddenly dont get any food for 700 kms, or you get 4 consecutive corrupted lands and the ♥♥♥♥♥♥♥ wolfmen and dragonkin swarm your position after all your weapons snap in half from all the fighting, or you blow up because you got set on fire and forgot to chuck that Elzite bomb you got 2 minutes into a run.

As you enter the Nth Circle of hell you realize that this was all only worth it if you can somehow make and achieve some sort of goal. You didnt, and you laugh as you realize this game has seared your soul and you will never be the same again.

10/10 would auto-pilot into a lava tile again.
Posted 22 December, 2015.
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1 person found this review helpful
174.4 hrs on record (160.8 hrs at review time)
This game is what revived ARPGs for me. Fast paced combat, enough story to keep you mildly invested, and multiple characters to help fit more than one type of playstle. Ys Origin has many [noticible] flaws and successes, most of which make it the game it is today.

Pros:
3 Playable characters- We have your battle axe wielding berserker-style teenager, your snooty mage, and your "Git gud and unlock me" Character. Each one plays differently because of movement, magic skills, or how well they can manage themselves in, what I like to call, "crisis" situations (instances where you end up in a terrible spot and thinking/reacting fast is your only means of survival".
Jumping- FINALLY, A GAME WHERE I CAN PLAY AN RPG, FIGHT IN REAL TIME, AND JUMP!!!! Moving in 3 dimensions makes platforming puzzles and combat reach another level of challenging.
Puzzles- Puzzles are NEVER stupidly difficult and one particular puzzle can actually be solved without getting a "mandatory" upgrade nearby as 2 of the 3 characters. Puzzles are more meant to keep you from "completely" blitzing through the game.
Story- Story is spaced out enough that it will never wholely interrupt your climb through the tower, but will still be there to keep you interested
Boss Fights- Probably the crowning achievement of Ys games, the boss fights will almost ALWAYS let you have a ton of fun on any difficulty (Yes, even people like me who are frustrated on higher difficulties still enjoy Nightmare mode/Inferno mode for Oath in Felghana). The fact that most of them keep the same pace, or even speed up a bit near the end of the fight, keeps the adrenaline pumping and makes victories that much sweeter.
Difficulty select- You can't change once you start...but at the beginning there are multiple difficulties for the casual/hardcore masochist in all of us. Very Easy mode for the people who just want to beat the game, all the way up to Nightmare for the people who want to be challenged/punished for slightly better unlockable rewards.
Music- FOR THE LOVE OF EVERYTHING SACRED AND DEMONIC IN ALL WORLDS, THIS MUSIC IS AMAZING :L I am a SLAVE to the soundtracks in Ys games! Fanboying aside....we DO have many memorable tracks and a few that may put you to sleep (I'm looking at you 2nd sector >.<) but the tracks are all VERY good standalone....just not always for extended periods of time. The BGM will be the same for the ENTIRE time you are in a sector/until you enter a boss area, so get used to them.


Cons-
Combat playstyles- Each character can only really play one way...turning trash mob combat into tedium when you are a few levels shy of doing any real damage to enemies. Trash mobs WILL eventually turn into beat-em up sections if you need to go level grinding for any reason.
Level to Damage scaling- You will get new armor and be able to upgrade your weapon as you play through the game but at the same time your level is just as dependant on your damage. If you are even 2 levels shy of where you "should be" you will do little to no damage. You will literally get a small damage/defense spike around certain levels just so you keep up, a pattern present in Ys: Oath in Felghana as well. The same applies to having a weapon too low level. I was at the 3rd boss of the game as the 1st playable character and I noticed I could barely do 2 damage to the guy. Turns out, I missed an upgrade partway through the tower section I was in; because the MOMENT I got it the boss was taking normalized damage again. Upgrade (as a result) are NOT optional, which may kill the game for you if you are playing on Hard/Nightmare and you are going in blind.
Glitches- The game is relatively glitch-free from my 160-170 hours on record, but occasionally you will witness things like falling through a floor during an attack or clipping into things that stay relatively solid. Nothing too bad, but it did hurt a little getting to the true final boss and falling through the floor RIGHT as I pulled out my nuke move.
Upgrades- Remember how I said upgrades "should" be optional in places? This is where the game has the potential to be a real deal breaker for some. Most RPGs have proven that treasure chests are relatively optional unless something you NEED is in them. Ys: Origin loves planting things that make not getting OHKO'd/combat even remotely possible late game IN treasure chests and then giving you free reign to ignore them. This is not a complaint, but this HAS halted/slowed the progress of a few people Ive helped out on the forums. You should ALWAYS go for chests you see...even if it looks like a pain in the butt to get if you want to have a decent time above Easy mode.


Overall, I give this an 8/10, its EASILY one of my favorite games (especially out of my Steam Library) but even I can see where this game would piss someone off.
Posted 29 December, 2014.
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No one has rated this review as helpful yet
22.1 hrs on record (10.7 hrs at review time)
Anime fans will squee, item sharks will rejoice, and casual players will find a challenge in doing something so simple you would never think you could enjoy it that much. Recettear is an addictive strategy game where you have to buy low and sell high to pay off a debt left by your missing father- or you lose your house :D

Posted 11 July, 2013.
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Showing 1-10 of 11 entries