2 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 31.1 hrs on record (7.9 hrs at review time)
Posted: 22 Mar, 2020 @ 1:19pm
Product received for free

Despite being much fun at times, I find the combat system just not well made. The melee combat instantly gave me Witcher 3 vibes, but instead of cool looking sidesteps, all you're doing is dodge roll all over the place or block until a red (unblockable) attack appears. Even then I find parrying not intuitive as to counter you need to stop blocking first and then block at the right time. It appears to me that "unblocking" requires a bit of time before blocking again, which resulted in me getting hit even though I've been blocking for a while, as for a split second I unblocked. I might just be getting the timing wrong but I've been having no issues in similar games with this combat style. Further, it is very frustrating when getting hit by unimportant ambient life, as to regain life you have to use consumables, that only replenish by meditating, forcing all enemies to respawn. It is especially this that annoys me very much, for every mistake that I make I need to either live with it for the the rest of my expedition, or backtrack and respawn all enemies. I've given it a few hours now but I can't play it for more than an hour or two straight before it just annoys me too much. It's sad that I really like the style, the story, the feel in general, but I just cannot get used to the combat.
Was this review helpful? Yes No Funny Award