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Laporkan kesalahan penerjemahan
Sorry to bother you but i wanted to ask a question about your workshop mod 'Mass Effect's Omni Tool with Shepard's Arm'.
It has been a game changer having that in Fallout 4 vr since Bethesda didn't bother adding hands to the game.
But i'm keen to use plain hands, i made a hand model the right size and then replaced body.obj in the vr_controller_vive_1_5
folder but it won't show in steam vr.
My question is, was there more to making your mod than replacing the vive controller with a plain old .OBJ of hands from Mass effect?
Thanks
Suffocation shouldn't be a worry though, since by Big Ape you should have a breathing EPP.
you seem like you know what you're doing and it'd be great to see the Portal Gun have some sort of lore-friendly implementation, so feel free to use it in your mod! But please remember that even though it might not look like it, I'm still somewhat working on the Portal Gun, more specifically on the script , two coop variants of the portal gun (P-Body's and Atlas') and longfall boots.
Obviously credit would be given. But it's up to you if you want it included or not.
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I should go.