6
Products
reviewed
1765
Products
in account

Recent reviews by Mountain Dilk

Showing 1-6 of 6 entries
1 person found this review helpful
36.8 hrs on record
Brings together the b-movie charm of RE4 with the first person action of RE7 for one of my favorite games this year.
Posted 30 November, 2021.
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1 person found this review helpful
2.6 hrs on record
tl:dr; Overall recommend, but boy, did this not take long.

The good:
Fun, but challenging.

Everything works for the gameplay and making sure you know what to do next.

There's a ton of challenges to keep everything going.

The bad:
2 hours to beat the main story.

Overall:
If you do the challenges, it's worth it. Otherwise, I"m not sure the price is justified.
Posted 31 January, 2018.
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7 people found this review helpful
6.5 hrs on record
Overall recommend with a few caveats.

tl;dr: Clustertruck is a really fun game, but how far you get is entirely based on your patience.

Clustertruck is a physics based platformer where you have to jump from truck to truck to get to the end. Most of the levels are fairly straight forward while some play out more like puzzles where you need to figure out where you need to jump to continue. You'll also need to figure this out within a few seconds.

I started seeing Clustertruck a few years ago when gifs of it would be posted in r/gamedev. At the time, I thought it was a cool idea, so I've sorta followed the project since then.

The good:
It's ridiculous fun.

It's challenging in a good Super Meat Boy way (for the most part) where you can try and retry until you get it right.

It does more with the concept of "the everything but trucks is lava" than I thought it could. Each world has a theme and brings in elements for that theme. Even late into the game, it was adding elements in the last world that I really liked.

The truck movement has a certain amount of RNG to it, so you have to react to what's happening. There's an enjoyable amount of skill needed.

The bad:
The truck movement has a certain amount of RNG to it, so sometimes runs are ruined by RNG.

It's challenging in an unfair way at times. For some reason, certain levels are just ridiculously hard. Maybe I was using the wrong abilities, but some levels took forever to do. Once a level like that was finished, it wasn't uncommon to beat the next 3 or 4 levels in the same world no problem. The ramp up of difficulty contained sudden cliffs.

The game design for increasing the difficulty got incredibly lazy near the end. By the last few worlds, it seemed every level that needed to be done quickly had the same reason: there's a platform up ahead containing a new fleet of trucks and if you don't get there in time, it's going to drive away. A good idea when used a few times, but not as much as it was used.

I thought the final boss was a good idea executed poorly and I hate it.

Overall:
For the most part, I really enjoyed the 6.5 hours I spent with the game. If you think the game looks fun, you'll probably enjoy it.
Posted 26 January, 2018. Last edited 26 January, 2018.
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1 person found this review helpful
6.7 hrs on record
Beautiful game with great music. I would absolutely recommend this.

The combat flowed really well. Any time I died, I thought, "Okay, what can I do better this time? What I can change? What did I do wrong to fail?" For the most part, the combat felt fair and all the bosses were fun to play against and unique.

While there is a "story", there's no text whatsoever in the game. Everything is discovered through actions, memories, and moods. I absolutely loved this approach.

I beat this in just under 7 hours, so it's fairly short. It falls into the category of "just long enough to do everything it needed to."

Watching the AGDQ2017 run of this game, the developer said they put in visual cues to make the player go north or east first. I went west. Maybe that's why I found the boss there the hardest.
Posted 19 January, 2018. Last edited 19 January, 2018.
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8 people found this review helpful
18.7 hrs on record (18.7 hrs at review time)
Overall recommend.

They took a lot of things to heart when hearing the criticism of the first game by making the sequel more open and scaling the difficulty way down.

The side missions flowed more or less into the main story and felt like they had a purpose outside of "do more stuff to acquire more goo". Once those were accomplished, however, the map felt more or less completely empty. Not really a world falling apart anymore.

The gameplay felt a lot smoother than the first one.

Like I said, the difficulty was much easier. I played on Survival and only felt like I was hurting on supplies a few times in the entire game.

A lot of people are saying this is way better than EW1. It's different. I enjoyed EW1 for what it was: a survival horror game trying to do everything that survival horror games are supposed to do. EW2 tried to be something more.
Posted 19 January, 2018.
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7 people found this review helpful
4.7 hrs on record
Simulate what it's like to own the world's most appropriately unreliable lantern.
Posted 11 October, 2014.
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Showing 1-6 of 6 entries