31
Products
reviewed
193
Products
in account

Recent reviews by fleems

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Showing 1-10 of 31 entries
No one has rated this review as helpful yet
88.7 hrs on record
I enjoy the game, designing your own Hogwarts is a pretty cool concept. People make the comparison with ONI (Oxygen Not Included) but this game is more casual with less elements. Except the repetitiveness kicks in quite hard when you finish your school. The advanced task priority works, but not as intuitive as one might hope. I had some issues with automatic feeding and taking care of the "biggest" creature which adds a good layer of tediousness (requires to be fed, petted and "another thing" on a regular basis).

Combat is ok, wouldn't expect too much from it. You have to do quite a few along the way so it's good that its quick and fast. I don't have a lot of Staff because I don't need that many, once you have your Staff optimized (max level in 2 schools for example) there isn't really much to it. Other game elements have this too, Endgame is not so much fun as I'd hoped.

The one thing I really dislike is that I have to manually summon each student (2 hours), it becomes a real chore because the best way to level your (low-level) Relics is by giving them to your Students. And if you don't, you are not doing anything except wait for Quests to finish (which take too long). So you want this cycle of new Students to keep the game going or else it becomes a boring school quite fast.

I think what would make this game really shine is an automatic flow of (increasingly) new students where the challenge lies in having enough food, sleeping quarters and schools/teachers and classrooms. This way your school is never really finished and would work towards a true school of majestic grandeur. Have new students have a quirk with in-house effects (accidentally summoned a Demon because his father is Cthulhu?). And explosions, make Alchemy blow up and accidentally have another "Founder" or a long lost Wizard (or a Balrog). Maybe some random secret entrances as an event hook?

Make the Underground more appealing or interesting once you have tunneled through a few. It's the perfect location to build and teach Geomancy for example. I just stack it with Chests with stuff I have in overabundance. I think it can be utilized better, because once you get the upgrade for Wands, you just portal in and out.

And please, make it easier to swap out/allocate Relics, I don't want to scroll and click forever. Some Relics don't even show, so you have to manually select and Deattune and then it pops up.
Posted 28 April.
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1 person found this review helpful
30.4 hrs on record
Cool game, cool story, kara-té; I do recommend.
Posted 13 April.
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No one has rated this review as helpful yet
268.0 hrs on record (267.7 hrs at review time)
The infinite resources make this game a casual but very enjoyable experience.
It is complex enough to be entertaining and the Dimension storage is a genius addition in 1.0.

Mods are available, if you like this but want more optimization, Factorio is a really good alternative.
Vice versa, if you are looking for a building game but enemies or pollution gets you down? Satisfactory turns that frown upside down.

I really enjoy the game with my current 267 hours, albeit I do play it with a friend. Teamwork makes the dream work.
Posted 21 September, 2024.
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No one has rated this review as helpful yet
1.4 hrs on record
Its not free, it's Pay to Play; or 8 hour wait time until you can play your next game, which is ludicrous. The best thing yet; they ban people for having multiple accounts. I mean, how hobo low can you go?

Devolved capitalistic monkeys, squeezing quality from the world for a buck.
They ruined MTG too. Stop giving money to Hasbro.

Go to a site like warzone.com (previously WarLight) and play Risk there. He's an individual who made a really good alternative with a bunch of game modes and everything, all for free.
Posted 2 July, 2024.
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No one has rated this review as helpful yet
51.5 hrs on record (30.6 hrs at review time)
Early Access Review
Pretty good for Early Access, content is on par with Hades 1
Posted 16 May, 2024.
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No one has rated this review as helpful yet
33.3 hrs on record (10.8 hrs at review time)
Yes.
Posted 13 May, 2024.
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2 people found this review helpful
55.6 hrs on record (32.8 hrs at review time)
Good game, but I can't play more than 1 or maybe 2 missions per session. It becomes a bit repetitive after a while; same problems, different zone. But they really try to keep it as interesting as possible. It helps that missions don't take thát long.

The learning curve is how to pick buildings that add to your Influence, such as access to Tools (they open caches that generate Influence) or keeping your pops happy via food and shelter et cetera. Cool mechanic, but also RNG dependent; which I am quite indifferent for. Yes, they have mechanics for this, but a lot of choices are a gamble and you will make the wrong choices (or keep going for the safe ones).

Posted 20 December, 2023. Last edited 1 January, 2024.
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1 person found this review helpful
209.6 hrs on record (16.5 hrs at review time)
Early Access Review
Good stuff, suddenly played 15 hours the first day
Posted 6 November, 2023.
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1 person found this review helpful
98.9 hrs on record (15.9 hrs at review time)
A lot of fun, the price is very good; not like 70 bucks for vanilla D4. If you like mindgames or you like torturing people (or a combination of) then this game is for you. Raiding is kind of like a baby between Ghostrunner and Doom, but it still in its early stages ofcourse. Building is alot of fun, you can make an absolute hell for raiders.

Movement is great, physics work really good (as in, shooting a single bolt saved me from death), the grapple is awesome because it's quick. I can dig it.

QoL improvements (imo): No clip when building; deflect returns projectiles when raiding (might be too strong but some Brutal Sanctuaries are impossible to solo)
Posted 6 April, 2023.
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No one has rated this review as helpful yet
93.9 hrs on record (41.8 hrs at review time)
Early Access Review
Extraordinary game, especially for its price.
Posted 5 July, 2022.
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Showing 1-10 of 31 entries