No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 59.5 hrs on record (11.1 hrs at review time)
Posted: 21 Dec, 2022 @ 7:01pm
Updated: 24 Dec, 2022 @ 11:18pm

Early Access Review
Great.

EDIT: **I've played more hours and I've been on the same map for 30 of them. Hours, I mean.
You will hit a point after 500 population when the game will crash frequently. You will have more soldiers than you know where to send. I'm not sure the devs expected anyone to really take the maps to their limits, but every inch of mine is filled to the brim now.

+once you get used to the building mechanic, building is fun

+maps are large and supplement growth of the city

+intuitive management of the people, buildings, their inventories


GRIPES: (after 30 hours on the same map)

-500+ population starts intense lag. 600+ pop causes frequent game crashing

-repetitive courier/merchant/yada yada for no real gain late game

-randomization of Masterpiece "secondary criteria" can make for some not so great combos to build (i.e. frustrating: "place this GARDEN above ALL BUILDINGS" but there's a fort on the tallest hill on your map...)

-300+ pop and the name generator stops (FEMALE #1456/MALE #786) which brings the game to a dystopian area aesthetically

-Pop pathways: I can't stress this enough. If I have a granary right next to the market stalls, both fully staffed, why are the transporters/market stall serfs not SUPPLYING??? If I have a warehouse NEXT TO a builders hut, why are they walking across the map for supplies when they can get them right next door? Why am I getting "no resources" pings when I have those resources and they aren't marked under "stockpile"?

-trade triggers need to happen more frequently. I need to be able to buy more, more often




OVERALL: 8/10
needs minor fixes
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