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Reseñas recientes de Fate

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Mostrando 61-70 de 90 aportaciones
A 1 persona le pareció útil esta reseña
24.9 h registradas (7.9 h cuando escribió la reseña)
I like BT. He's charming and fun.
Publicada el 26 de junio de 2020.
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Nadie ha calificado esta reseña como útil todavía
10.8 h registradas (5.4 h cuando escribió la reseña)
di ff eren t

n e w
Publicada el 26 de junio de 2020.
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A 1 persona le pareció útil esta reseña
224.4 h registradas (6.8 h cuando escribió la reseña)
Reseña de acceso anticipado
I initially reviewed this game and called it counterincentivized. I've since put some more time into it and learned something important:

The game is not demanding perfection. It's demanding that you comply with the work order in as efficient a way as possible. This is not a problem, as long as you stick to the WO tasks first and then do extra things you need to do to complete your own goals for furthering your certifications. I was entering the game with the mindset of someone taking apart a firearm - Expecting to return a service-ready system again. I should not have been. This game is about *dismantling* spacecraft at their EOL.

It's good. The physics is polished, the destruction mechanics are in, and once you've put down a few boats it flows much smoother even without upgrades. Free Play is there to *practice* until you feel confident in your dismantling task list.

Additional: I'm still looking forward to control editing and variable timers, but I'm enjoying the game much more since I've learned what it expects from me.
Publicada el 18 de junio de 2020. Última edición: 22 de junio de 2020.
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Un desarrollador ha respondido el 19 JUN 2020 a las 1:10 (ver respuesta)
A 2 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
252.9 h registradas (39.7 h cuando escribió la reseña)
Reseña de acceso anticipado
You know that dumb thing where most building games want you to do everything manually? It's all labor-intensive and such. For "gameplay reasons" or to "increase player engagement". That's garbage.

Garbage!

My kind of player engagement is standing atop my fifteen-story factory tower sipping from my FICSIT INC mug as my autotrucks deliver parts and my machines grind the world to fine powder beneath my bootheel.
Publicada el 10 de junio de 2020.
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Nadie ha calificado esta reseña como útil todavía
18.9 h registradas (2.5 h cuando escribió la reseña)
High-Fantasy Football.
Publicada el 28 de febrero de 2020.
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Nadie ha calificado esta reseña como útil todavía
1 persona encontró divertida esta reseña
2,541.6 h registradas (70.7 h cuando escribió la reseña)
Bungie makes, hands-down, the best core gameplay loop in the industry. Id claims to have invented the first-person shooter (they didn't, that's Midimaze). Bethesda claims to have invented the FPS/RPG hybrid (they didn't, that's Bungie's Pathways into Darkness). There are no shoots anywhere else that are as good as these shoots.

That's how I started my initial review, with over six hundred hours in the series over four years. That was almost four years ago. Now I've put an additional 1400 hours in, and it's still true. Couple that with a compelling story, profound lore, and putting paid to plot beats which you'd swear were random nonsense from D1 Year 1, and you've got a hell of a package.

Add the best map design the game's ever had in Europa and the Throne World, combine with deep character customization provided by Light 3.0, and now you're talking the single best live-service game out there.
Publicada el 24 de octubre de 2019. Última edición: 29 de agosto de 2022.
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A 1 persona le pareció útil esta reseña
0.2 h registradas
oh my god how did this get here
Publicada el 22 de junio de 2018.
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Nadie ha calificado esta reseña como útil todavía
1 persona encontró divertida esta reseña
131.2 h registradas (54.2 h cuando escribió la reseña)
Come with me, friend, and I will tell you a tale of planning, disaster, and hitting a man in the chest so hard he flew down the corridor and out the window, into the cold uncaring vacuum of space, there to wriggle and die like bait on a hook.
Publicada el 7 de enero de 2018.
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A 4 personas les pareció útil esta reseña
1 persona encontró divertida esta reseña
30.3 h registradas
The aesthetics of this game are on point, well beyond what they should be given the effort that went into the story, controls, gameplay execution, and incidental writing.

The long and the short of it is that the creative writing team on this game forgot the "creative" part of their job description. They seem to think that unanswered questions are the same thing as mysteries, and that's not the way that works. Additionally, before you begin the game you NEED to understand a full two years of backstory between the end of DX Human Revolution, the game before this one, and this game. Instead of telling you that backstory in an interesting way, it's infodumped in a condescending voice. The conversation in which that infodump takes place is *noninteractive*, *seven minutes long*, and tremendously boring to sit through. It's like a real-world tactical briefing, only you don't get to commit murder when you're done.

Also: the controls are clanky and irritating, even when compared to the original Deus Ex from the '90s.

But, it's pretty. So you can at least get lectured and handheld while looking at pretty pictures.
Publicada el 7 de enero de 2018.
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A 1 persona le pareció útil esta reseña
1 persona encontró divertida esta reseña
3.5 h registradas
If you like text adventures, choose-your-own adventure games, robots, subways, or any combination of the above, you should play this game. It's by the lead designer of Thomas Was Alone and carries much of the same charm.
Publicada el 25 de noviembre de 2017.
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Mostrando 61-70 de 90 aportaciones