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過去 2 週間: 5.2 時間 / 総プレイ時間:229.6時間 (レビュー投稿時点:6.8時間)
投稿日: 2020年6月18日 19時04分
更新日: 2020年6月22日 21時06分

早期アクセスレビュー
I initially reviewed this game and called it counterincentivized. I've since put some more time into it and learned something important:

The game is not demanding perfection. It's demanding that you comply with the work order in as efficient a way as possible. This is not a problem, as long as you stick to the WO tasks first and then do extra things you need to do to complete your own goals for furthering your certifications. I was entering the game with the mindset of someone taking apart a firearm - Expecting to return a service-ready system again. I should not have been. This game is about *dismantling* spacecraft at their EOL.

It's good. The physics is polished, the destruction mechanics are in, and once you've put down a few boats it flows much smoother even without upgrades. Free Play is there to *practice* until you feel confident in your dismantling task list.

Additional: I'm still looking forward to control editing and variable timers, but I'm enjoying the game much more since I've learned what it expects from me.
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開発元の返答:
BBI Tina  [開発元] 投稿日: 2020年6月19日 1時10分
Hello,
Thank you very much for your feedback and review!
We are aware of the concerns regarding shift timers and the devs are exploring options to come up with a solution that will keep ALL Cutters happy.
Please take a look at the dev response regarding shift timer concerns and feedback:
https://gtm.steamproxy.vip/app/1161580/discussions/0/2527030866856316194/

Additionally, we'd like to share our living roadmap with you for more details on upcoming releases: https://gtm.steamproxy.vip/app/1161580/discussions/0/2527030866853880797/

Feel free to join our official Discord server here: https://discord.gg/shipbreakergame and reach out to me, I can be found as [BBI] Tina.