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Tercatat 15.8 jam
Trial and error gameplay; seeing your head fly off when you die; falling through platforms that were once solid in a previous life; the game telling you Gordon has no more grenades when he has one in his hand; AI blocking doors, getting stuck behind walls, and missing targets to hit you when you are on their side; scripted scenes that occour when you are out of range to see them; a confusing final boss that will make you question if you are actually damaging him; repetitive enemies; lackluster music; malicious ladder physics; questionable physics in general; topped with a minimalstic and anticlimatic credits seqence; these are the reasons why I call "Half-Life" "Half-Finished".

The survivalist vibe is implemented well, but if you want that, I would reccommend just about any other action game ever, including Half-Life 2.
Diposting pada 10 Juli 2014. Terakhir diedit pada 14 Juli 2014.
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Tercatat 26.6 jam (Telah dimainkan 21.8 jam saat ulasan ditulis)
People that say it is impossible to be original nowadays should look at Portal 2. It has the best writing in any video game I have played, but it feels like an attempt to cover up shallow puzzle solving and the fact that the game is only around eight hours long. I suggest getting it, but be careful.
Diposting pada 6 Juli 2011.
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