Valygar
Vicente   Spain
 
 
Long live the master race!
Currently Offline
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73 Hours played
I like city building games, and also roguelikes of any form.
This game is really fun. Do you like optimizing your cities in other city builders?. You are in for a blast. You will be forced to restart your town every 2 hours with new conditions, resources and so on... but retaining some advantages.
It has multiple layers of objectives / resources which change randomly (you always have a choice between several). Your objective every time is to simply get enough reputation to win, while keeping the queen impatience low (she gets impatient with time and with bad event results, people leaving...). Lots of actions lead to forest hostility as well which gives you really bad disadvantages whilst in the storm season (and unhappiness).
You have the typical things from a city builder but I am going to list the important differences:

Objectives/Win points:
  • Missions with different requirements that gives you different rewards plus reputation (the main objective).
  • Timed missions (glades) when you explore, that give you rewards or reputation but are risky to do as you may lack the necessary resources. During its completion (or worse, if you ignore them) you get disadvantages. You are kind of forced to do them upon discovery. But there are multiple resources to solve them.
  • You can try getting your people happy. There are 4 races (5 planned) with different requirements. If they are happy enough they will provide reputation (win points). However, this is not permanent, each time they require more happiness to give you reputation.
Resources
  • Each biome has certain natural resources. You can get like 2/3 of them in each biome, but sometimes you get less variety if you do not explore the forest.
  • The manufactured resources usually multiply your resources. I.e wood->coal then burn coal is more efficient. Same with food.
  • There are multiple buildings that let you manufacture the same resource, but with different efficiency. Also each resource can be done with different supplies. I.e Jerky may be made with insects/meat + wood/coal.
Extra mechanics
  • Exploration: You need to cut down the forest to get wood, but also to discover more land with resources, glade events (see above, they give you disadvantages temporarily or if ignored but also rewards). and possibly even abandoned buildings or other things. This also increases the forest hostility.
  • Trading: This is done similarly to rimworld (but simplified). Every x minutes a trader will come for a short time. Each trader wants and have different resources, and also perks/blueprints.
  • Roguelike blueprints: You only start with basic buildings every time. Each certain reputation points you get to choose between some buildings and have to think hard on how to win this particular game. You can also buy them from traders or get them as mission rewards, uncovering glades in the forest
  • Roguelike perks: There are perks (offered each year, sometimes with traders or mission rewards) that do a lot of things. More commonly they give you +1 resource every time that resource is manufactured but there are a ton. No trade allowed but +50% production, faster roads, traders come faster...
  • 3 seasons, one with an advantage and one (storm) with serious disadvantages that get worse each year. They can destroy your settlement if you are not cautious enough.
  • Your buildings get corruption which is really bad in the storm but is beneficial in the other seasons. Another risk/reward.
  • There are 4 factions now (5 to be done) with different requirements to be happy. They also have more efficiency in certain buildings and like working in other buildings. This adds to being very easy to juggle people between different buildings to optimize resource production (and their happiness!). More people come every year but you can only have up to 3 different factions in a settlement.
At last I only want to say that it is really polished. You can move buildings fast (instantly), some even for free which adds a lot to the "puzzle solving" theme of the game. The little bit of lore inferred is also fun and graphics are adequate (it has a bit of WC3 feel, maybe buildings need to be more distinctive?).
They are still working on it, balance is really good which is strange because it has so many interweaved layers. But even as it is now it is my favourite city builder up to date!
Rain 30 Nov, 2014 @ 10:56am 
+rep very good tradder, he was first All perfect :)
MekaDragon 1 Mar, 2013 @ 7:52am 
Manly team.
yanki 12 Feb, 2013 @ 7:23am 
Thanks for your generosity Valygar. Gift received and feedback on Steamgift given. Best of wishes to you and loved ones.
ZOIYYK 19 Jan, 2013 @ 1:20pm 
"¡Jonesy! ¡Jonesy! ¡Ven aquí minino!"
Elianoth 9 Jan, 2013 @ 5:54am 
mil gracias por el regalo!!
Esveglioth 21 Sep, 2012 @ 12:03pm 
holaaa.