8
Products
reviewed
71
Products
in account

Recent reviews by Grimbalt

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
318.0 hrs on record (3.7 hrs at review time)
I guess my experience is different for everyone but for my gameplay I haven't experienced any bugs beside NPC lips not moving while talking. The game is great, there has been no RPG with this kind of world density out there.

Performance on my RTX 2060 is decent, although I had to disable Raytracing and turn on DLSS Quality to get steady 60fps.
Posted 10 December, 2020.
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6 people found this review helpful
2 people found this review funny
50.5 hrs on record (1.0 hrs at review time)
I'm here rippin' and tearin' 3 minutes after the intro screen while nitpickers whine about Bethesda account and refuse to play it.
Support id, they've been listening to critique since last year and perfect it to your liking ( HUD, grunt sound,.... ) so don't let Bethesdoods ruin the mood for you, for they are worse, play and recommend, until it is done.

- True that the citadel is quite big, and traversing it seems not quite enjoyable at time but the central idea was a "hub" for the player, only if they made it slightly smaller and maybe remove the door ? It would be better

- The climbing animation look ridiculous sometimes but i just ignore that, some platforms feel nice to complete when it is more refined, some aren't ( Like the part when you have to jump on a flying grave and land way too close to a fire ring ? ) ♥♥♥♥.

- The combat has been changed quite a lot since 2016 and i had already developed a mindset for Eternal and the way i play it, it's not just run - n - gun - n like 2016 anymore but it's "run - fly - skate off gravity pad - gun - blood punch - gun". Some people doesn't like it but it's entirely their opinion, watch the gameplay and judge for yourself. My opinion is that this feel much smoother and contribute to the slayer's strength and combat prowess a lot

- The melee, he can punch big ass rock to move 100m, break wall, ... but he can't punch some lowly demons to death ? That's absurd, i know that it is a gameplay decision since melee only stagger the enemy, the player were supposed to use recharging weapon so alright i'll adapt to that. But i can't adapt to Slayer's mega thicc bicep not being able to crush demon pleb in 1 hit

- Now, my biggest gripe, EVER,IN THIS GAME, IT HAUNT ME IN MY DREAM: WHY OH WHY DO YOU MAKE WEAPON PICKUP A GLOWING OBJECT ??? The way that the weapons are given to you in 2016 feels more "physical" they don't glow and rotate strangely, i wanna feel a deeper connection to my weapons, since they are few of the workhorses for Slayer's badassery. Aside from the super shotgun as seen in the trailer and a few other spoiler weps, the other pickup feels uninspired.

Other than those, the game is awesome, the boss battle is gore-gasm and the power trip is real, the Slayer get more recognition around the globe with people chanting him as beast and who they fear, the lore is way more developed. Although you'll have to read them & listen to some radio broadcast etc...

The combat is buttery smooth once you've got used to it, don't always dunk your head down in the past and refuse to move on ( except the melee tho ). 2016 has great combat but Eternal is way more aggressive & fluent. Remember, nostalgia killed Halo 4 experience, let's not let that grow in Doom, even when 2016 is relatively new.
Posted 19 March, 2020. Last edited 20 March, 2020.
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2 people found this review helpful
0.0 hrs on record
Halo: sound did not REACH my ear
Seriously tho, back then i watched my friends blast Halo on their console but my broke ass couldn't afford a console back then, now i can but i've acquainted myself to PC gaming so much, console became a chore to learn so this was great news for me.
But ultimately, it was disappointing, the game feels like it was done by amateurs, seriously talking. The audio of chatters are louder than audio of the guns ? I don't mind abysmal customization options or frame stuff but the audio made me really disappointed in this game. The gun sounds are like they were shot from a distance, it immediately broke my impression first time i start it.
Posted 4 December, 2019.
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5 people found this review helpful
3 people found this review funny
708.5 hrs on record (680.8 hrs at review time)
- My potato field grow faster and give more profit & reward that this game in a year ( THE IMMESURABLE GRIND).

- Potato is equally good against other vegetables, it has its own place in the market and cook book alongside other veggies, the situation where sweet potato were more favorable than normal one rarely happen, they live in harmony ( THE GAME BALANCE ).

- When collecting my potato, only a rare few individual potatoes were bad and became inedible due to some complication, this game on other hand, crash when i'm about to destroy something ( CRASHING )

- Potato has a value that is appreciated by farmers and cooks as well as sellers alike, and it has been on everyone good side since the beginning, this game on other hand, piss people off after few updates ( SOMETIMES DEV LISTEN SOMETIMES THEY DONT )

- Growing potato require a few things: a field with nutrient, potato seed pieces or whole small potatoes, some water, and love. They are easy to get and plant, fast too. This game on other hand, require you to buy a single item with "hard to grind" 2 currencies before you can get the crappy version of the vehicle ( which you have to upgrade later with even more units ). The time i spent getting the currencies to be enough for me to buy a T95E1 has yielded me a successful potato harvest. ( THE STUPID ASS ECONOMY AND HOW LITTLE YOU GET THEM IN A FIGHT )
Posted 24 September, 2019. Last edited 24 September, 2019.
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No one has rated this review as helpful yet
21.5 hrs on record (15.5 hrs at review time)
I can't trust Yoga anymore
Posted 4 July, 2019.
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No one has rated this review as helpful yet
459.3 hrs on record (165.6 hrs at review time)
Went into Down but not out state, enemy bandit deployed a barbed wire near me then shock me to dead.
11/10 Not even mad.
Posted 31 March, 2019.
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No one has rated this review as helpful yet
28.4 hrs on record
Rekt by Hardsuit simulator 2012.
Posted 23 August, 2016.
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1 person found this review helpful
468.2 hrs on record (67.4 hrs at review time)
Oh my gawd,all those lasers,THEY MAKE ME EXCITED!!!!!!!!!!!!!
Posted 30 January, 2014.
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Showing 1-8 of 8 entries