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Recommended
0.0 hrs last two weeks / 62.7 hrs on record
Posted: 12 Feb, 2024 @ 6:26am

I was thoroughly unprepared for this. What a novel concept to apply roguelite elements to a city builder of all things; and yet the genres meet PERFECTLY.

I'm an avid lover of roguelites and have dabbled in some city builders with decent enjoyment, however I always find that the learning curve of a city builder often means areas of the city get somewhat abandoned; un-optimised sectors left to decay or completely torn down to be replaced with newly unlocked buildings or approached with new knowledge on better layouts etc.

So, naturally, when I saw this game advertising itself as a roguelite city builder I was incredibly intrigued -- a city builder which leans into the "make mistakes, learn better ways to organise, unlock new buildings, abandon your city to implement your knowledge" is such a good idea and this game executes it fantastically. Instead of the failed abandoned city being a forgotten sector of your new city, or being outright replaced by a fresh save file, it's now instead drawn to the history books as a successful outpost providing a stepping stone to your next village offering a fresh slate to apply new knowledge, new buildings, and encounter new challenges.
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