175
Produkter
anmeldt
1411
Produkter
på konto

Seneste anmeldelser af Dosrev

< 1 ... 11  12  13  14  15 ... 18 >
Viser 121-130 af 175 forekomster
Ingen har vurderet denne anmeldelse som hjælpsom endnu
40.0 timer registreret i alt (25.3 timer, da anmeldelsen blev skrevet)
I first played Talisman in the mid 80s, some time after discovering D&D. The magical and fantastical world that it transported me to then still exists today, but in a glorious digital format. If you've never played this game, it's absolutely worth the entry price, especially if you can play with friends. If you have played the board game, why don't you already own this?
Skrevet: 24. november 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
Ingen har vurderet denne anmeldelse som hjælpsom endnu
1.1 timer registreret i alt
What you expect from a TD, with a little bit more.

Fast shooting arrow towers? Check.
Slower AoE Splash towers? Check.
PBAoE Slowing towers? Check.
Clickable spells that you can use? Check.

The mechanics of the game are pretty much what you'd come to expect from a Tower Defense game. But Evil Defenders does stand out on one or two points that make it better than some of the other ones I've played. The first and foremost is the art style. The graphics in this game are all very well done and feel like they were really crafted as a labor of love. From the noseless ... somethings ... that attack you endlessly to the detail on your towers, the graphics are really top notch. I wouldn't have thought this would have made a difference in a TD, but it really does. It's that little extra oomph that makes it stand out against others in the genre.

But the graphics aren't the only selling point. Multiple difficulty mode helps increase replayability. Sound queues and effects that made me not want to insta-mute my game. Plus the cut scenes are kind of adorable.

If you like TD games, this is one of the better ones I've played on steam.
Skrevet: 20. november 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
47 personer fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
0.2 timer registreret i alt
In order to progress past the 2nd or 3rd level, the game forces you to the store. There it forces you to spend the stars you've earned on a bow tie. Then it forces you to equip that bow tie. Then it forces you to take a screenshot and share it. (you can cancel the share after you've left the game) Then if that's not bad enough, it SUGGESTS that your adorable cat needs a friend. Why don't you buy one for only 300 stars? Oh, you only have 10 stars? Not a problem, there's a handy dandy cash shop where you can buy stars for real life money, isn't that convinent? But that's ok, it doesn't FORCE you to buy stars with in app purchases. But of course, if you don't, every level your little kitten is going to look pathetic and complain via thought balloon about how lonely it is.

Seriously.

The developer who thought this type of manipulation should go work for EA or Doublefine, because this is the kind of scumbag move I'd expect from those two companies.

In regards to the game itself: It's ok, it's a puzzle game that was obviously designed for mobile play. Whatever, if you want a meh puzzle game it's "free", so go ahead and pick it up. But I wouldn't recommend it.
Skrevet: 20. november 2016. Sidst redigeret: 20. november 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
8 personer fandt denne anmeldelse brugbar
9.2 timer registreret i alt
This game is a real shame.

The original SR was a real tour de force. It gave me everything I wanted in a tower defense game wrapped up in a sci fi shell. I was pleased with the concept of this game, multiplayer, a living economy driven by players, repeatable missions that felt like you were what your character was supposed to be.

But utlimately it fails to live up to even the standard set by the first space run. The need for materials to buy modules is annoying but understandable. But then having to take those materials to different stations just to craft them amps it up to highly frustrating. Then finding out that you have an increasing cost, at those stations, meaning you can't buy what you thought just takes it from frustrating to rage inducing. So what can you do? Grind. Grind grind grind grind grind, and hope that you get lucky rewards. Oh, you need a rare utility material? Cross your fingers and do the same mission you've done a dozen times already. Grats, you got two of them! But you needed three. Back to grinding.

Finally got all your materials? Ok, now you get to transport them to the only station in the sector that can make the single component for your ship you want. Guess how you do that? Yup, you get to fly the same route you've just flown a dozen times or more.

Are you getting the gist of the problem with this game? This is made even more obnoxious by the fact that there's actually a system in the game that could easily solve both of these problems at the same time. If you were allowed to sell materials to the vendor at the same price you bought them for, it'd cut down on SO much grinding and having to transport materials all over the ♥♥♥♥♥♥♥♥ galaxy. But no, for absolutely zero reason what so ever (other than to force you to grind) you can only sell materials for about 25% of the cost to buy them.

In addition to the grindfest that this game becomes around level 3 or 4 (good luck beating the first boss until level 5 with plenty of components) there's the additional problem of difficulty. I understand that it's a multiplayer game, and therefore sliding difficulty would be unfair. But you know what? I don't really care about the other people, I bought this game to play myself. I'm not going on a raid with them, I'm not grouping up. I just want to play the game, and sitting there grinding out materials to try to craft weapons, thrusters, shileds, etc, gets boring as sin.


All in all, it's a fun game. If you don't mind throwing dozens and dozens of hours into a game, grinding through the same content repeatedly just to scratch your way closer to your goal 5 experience points or 2 crafting materials at a time, then pick this one up. It does pretty well if you don't mind a slog fest.

But if you're looking for a balanced game that delivers all of the same fun, just go buy space run, the original version of this game. It's far better then this sequel in most respects.
Skrevet: 31. oktober 2016. Sidst redigeret: 31. oktober 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
Ingen har vurderet denne anmeldelse som hjælpsom endnu
16.0 timer registreret i alt
Anmeldelse for emne med tidlig adgang
Quite a lovely gem.

I'll assume you read the game's description and understand that this game is a mix of a collectable card game and a turn based strategy and go from there. This game reminds me quite a bit of a similar game I played many years ago called Pox Nora. But this game seems to do a lot of the mechanics far better than that older game. The board size is perfect, just big enough to set up some early strategy and make a meaningful difference between an early rush for the enemy or a side path towards gathering resources. It's not perfect, but it is in early access. Some cards are ridiculously overpowered, especially the artifacts in Pandora mode. Others are so weak they are laughable. But the inclusion of a 'solo' mode makes the game especially appealing for new players, though that does have a fault or two as well. So, let me give you the breakdown of pros and cons:

PROS:

- a tutorial that actually helps you learn the game and some of the mechanics
- enough cards given out for free that you don't feel the need to purchase packs in order to create a decent deck
- an absolutely gorgeous looking game
- just enough strategy to be deep without being too complex
- it's free


CONS:

- Some overbalanced / underpowered cards that can be totally game changing
- You can get 'stuck' in solo mode, with no real way to get past them. The exception being to level up by doing battle or pandora mode (which are both pvp) which keeps this game from being a purely solo based experience if one wanted
- Low player base means you might get matched against someone FAR better than you..... or once you start to get good.... FAR worse. This just feels unfair at times compared to other pvp CCG games
- Playing against other players in battle or pandora mode can take a good amount of time. Be prepared to spend 40-60 minutes PER MATCH easily if your opponent takes his time and the match goes long.


Is this a perfect game? No. Is it a good game? Absolutely. Well worth the price of Zero dollars to check out if you like CCGs, TB strategy games, or blends of the two.
Skrevet: 3. oktober 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
31 personer fandt denne anmeldelse brugbar
3.8 timer registreret i alt
Anmeldelse for emne med tidlig adgang
Just not ready yet

I am so ready to absolutely love this game. I played so much Descent in my teens, and it was absolutely a ground breaking game for it's time. I'm hoping that Descent Underground prooves to be a spiritual successor worthy of that name. But right now, as of the early access build that I have, it's just not ready. Currently the only game mode I've been able to try out is a deathmatch mode vs bots. I suppose there's a multiplayer aspect, but after sitting in a queue waiting for a game for several minutes without getting a game, I bailed out on that.

The campaign mode isn't finished, and I'll re-examine this game when it is. But currently the main reason to buy into the early access is on the strength of what they have. What they have is great, don't get me wrong. The game play is smooth and the graphics look great. But there's just not enough there to be able to reccomend this game right now.

So if you're looking at this review, and you want to support the developers, go ahead and grab it. Just don't expect much of a game at this stage.

NOTE - I was given a free copy of this game in exchange for an honest and unbiased review.
Skrevet: 15. juni 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
12 personer fandt denne anmeldelse brugbar
2.8 timer registreret i alt
Girlfriend Rescue. Well this game was something to experience, that’s for sure. I need to start by saying that this review is, unfortunately, personally biased. No, not because I received a copy of the game for free (although I did that didn’t affect my review). No, I found myself personally biased because quite frankly I love RPG maker games. As a man very close to his 40s at the time of writing this, I grew up playing Final Fantasy on my NES, and consuming every RPG I could get my hand on. RPG maker games often evoke a feeling of nostalgia in me that takes me back to the late 80s and early 90s. Boy, let me tell you… Girlfriend Rescue triggers that sentimentality, and triggers it hard, in all the right ways.

So, the store page claims that “Girlfriend Rescue is a thrilling adventure where the gameplay of "Dragon Quest" meets the atmosphere of "Streets of Rage".” One word, yup. I get it, I totally get it. Playing Girlfriend Rescue absolutely reminded me of the game play of the old Dragon Quest style JRPGs and had the pointless, often campy, story reminiscent of games like Streets of Rage or Bad Dudes. First of all, hilariously, this game isn’t about rescuing your ‘girlfriend’ it’s about trying to rescue some chick the main character has a crush on. A girl that likely has no idea the hero even exists. You’re less a boyfriend and more a stalker to be honest. The inclusion of choice of gender of both the protagonist and the ‘crush’ was a nice touch. It felt unnecessary to me, but it was one of those choices that was simple to include in the game and some players will probably appreciate. So you set off on a quest with three of your ‘gang’ to try to rescue your crush.

This is one of the game’s interesting points, you choose three members of your gang with very little information about what they are going to bring to the party. There were several times that I wanted to restart just to see what the other gang members would have done because I ended up with a melee heavy party with no healing. Still I found the game not too difficult, even on normal. Though I was searching every square inch possible for every scrap of food, healing medicine, or coin to make sure I could keep my party healthy and satiated. Oh, yeah, because hunger is a thing. A thing that actually adds a little depth to the game in fact, you might not want to use all your healing items if they are also the only food you have, because someone might get hungry soon.

Actually there’s a lot of different status effects in this game. Almost too many, and I couldn’t tell you after playing for three hours if I’d seen them all, and I certainly couldn’t tell you what most of them did. But in the end that doesn’t really matter too much, as you get the idea that good status effects are good, and bad ones are bad. It’s not required to know that one lowers strength by 10% and defense by 30% while another one lowers strength by 30% and defense by 10%. Just keep smashing in the faces of bad guys.

The game isn’t without it’s faults of course. The music is a bit repetitive and I found myself turning it off after not too long. Likewise the graphics are quite underwhelming. I’m sure that the idea was to go for a retro feel. But somehow it doesn’t work out quite as well as other RPG maker games I’ve played. The in game sprites feel very flat, and the levels all just feel like cookie cutter layouts.

But in the end, I find that I don’t mind this too much and they are more minor points when it comes to the story and the game. I’ve found myself quite pleased with the time I’ve put into this one. Comparing it against other RPG maker games, this one comes out very well. But you have to get into the campy feel that they are throwing down. Throw yourself back to 1990 and you’ll get it, but if you look at this and compare it to modern RPGs you’ll be disappointed. So caveat emptor I suppose, but for me, I’ve enjoyed it quite a bit and recommend it to anyone, who like myself, is old enough to recognize what the developers were going for with this campy beat em up RPGMaker game.


NOTE - I was given a free copy of this game in exchange for an honest and unbiased review.
Skrevet: 15. juni 2016. Sidst redigeret: 15. juni 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
15 personer fandt denne anmeldelse brugbar
3.3 timer registreret i alt
Dead Effect 2 is an interesting mashup of a few sci-fi shooter tropes that seems to work quite well. I chuckled at the name of the game, Dead Effect because in fact it does remind me a little bit of two other sci fi shooters, Dead Space and Mass Effect. Dead Effect 2 does in fact show some of it’s inspiration from these games with a touch of Borderlands and Doom thrown into the mix as well. While the game that you get as a result isn’t exactly wholly unique, it is none the less quite fun and engaging. With a play style that feels polished, focusing on tight combat zones, cramped hallways, and life or death firefights, it adds to the somewhat oppressive claustrophobic air that the game seems to be shooting for. Only between missions when you have a chance to shop, upgrade, and talk to NPCs do the cramped quarters take a break and you’re given a somewhat gorgeous hub to breathe in.

The music is very enjoyable, and that’s something I appreciate because I found even two hours in still having it running. I normally cut music within 10 minutes of playing a game, but the pseudo organ music helps to end the right vibe to the game.

A huge amount of gear is available, but unfortunately you’re only going to have the money to buy a small fraction of it, so make your choices wisely. Do you go for the more long ranged rifle? How about the automatic lead sprayer? Maybe you’d be better off with a reliable melee weapon? Then again it’s hard to skip the shotgun. The game starts you with three classes, and I haven’t had a chance to try out the other two, but the main character I chose, “Gunnar” has a gruff ‘space marine’ esque vibe to him that hearkens back to the doom games all the way back in the 90s. However you’re not limited to his playstyle when you choose him, you can gear and spec your character to be more ninja-like. That is a freedom of gameplay that I appreciate.

The game does have it’s flaws. Most notably the graphics are on the whole quite amazing. Some of the effects are gorgeous and some of the character models of the enemies are great. But that does set the counterpoint when you see a graphic that isn’t. The first NPC you meet up with for example just looks…. Off. It’s hard to describe why exactly, maybe her body proportions aren’t right, or her unit’s polygon count is too low, or then again maybe it’s just the distracting nipple bumps on her outfit, much like Rachel from Friends, circa the mid 90s.

Likewise the voice acting is decent, but not great. The main character is terse, and when he does speak it’s somewhat cliched. Then again so is the mysterious female npc, the mentally deficient engineer, and the horribly voice acted russian doctor. This is probably the game’s biggest flaw in my book, you really want everyone to shut up so you can enjoy the games, the gunshots, the dog growls, and the zombie groans. But unfortunately the mentally deficient engineer has to blubber his own name over and over in hodor like fashion even when you’re on a mission.

The one thing that I find very interesting and haven’t had a chance to test out is the co-op play. I like that the ability for friends to drop into a mission as they like is integrated right into the gameplay. More multiplayer only helps this type of game in my opinion.

As the final word on this review, I’d say that this game isn’t perfect, but if you want an action FPS in a semi horror / space genre, Dead Effect 2 delivers. It doesn’t revolutionize the wheel, but it’s absolutely worth the entry price.

NOTE - I was given a free copy of this game in exchange for an honest and unbiased review.
Skrevet: 9. maj 2016. Sidst redigeret: 9. maj 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
3 personer fandt denne anmeldelse brugbar
0.3 timer registreret i alt
I'm not sure what people expect out of a free game.

Look, the negative reviews aren't wrong. It's a simple game, the music is repetative, and yes, the random number generator is random. But this isn't Civ V. Go play Crusader Kings if you want in depth strategy. This game does exactly what it says on the box, it's a simple, light weight, easy strategy game. I've wasted more than a few minutes happily clicking and killing.

I say thumbs up on this one, especially considering the entry price.
Skrevet: 24. april 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
1 person fandt denne anmeldelse brugbar
2.0 timer registreret i alt (2.9 timer, da anmeldelsen blev skrevet)
Do you like Diablo?

If you answered yes, you'll probably like Devilian.

There's not a lot to say about this game to be perfectly honest. It's a mmo-diablo clone. What do you call that? Isometric action rpg? Sure let's go with that. Anyways, the things it does, it does well, and the graphics are quite lovely. I actually enjoy the way the loot system is handled for the most part, though the inventory space is a little small unless you're willing to spend some money... which I wasn't.

Sorry I'm just not a huge diablo style game fan myself. But, putting aside my personal tastes, this game's pretty decent, and I would recommend it to anyone who wants to play this style game.
Skrevet: 12. marts 2016.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov Pris
< 1 ... 11  12  13  14  15 ... 18 >
Viser 121-130 af 175 forekomster