2 people found this review helpful
Recommended
0.0 hrs last two weeks / 6.4 hrs on record
Posted: 11 Sep, 2022 @ 1:00am

7/10. Nothing all that innovative, but nothing really bad either.
It feels a little like the vision of the game was lost somewhere in the combat system, with its whole "limited space system" being under utilized. I went through 3/4 of the game without swapping my skills at all and didn't even feel like I was missing out on anything.
Story: meh. Nothing that makes me go "That feels shoehorned" but also nothing that made me say "didn't see that coming." The dialogue is quippy and felt very character informed. A shame these characters were fairly bare bones archetypes.
I will say however, the world building is fantastic. It takes the perfect approach to it: if you're just here for the story and don't talk to anyone you don't need to, you won't learn much, but talk to the NPCs and you get to see Noa's relationship with her town and how the town perceives her. The game also marks people you've already talked to, and it also updates almost every npc's dialogue after major story beats.
Music was good. I found myself jamming along to certain tracks, but nothing extremely memorable. However, there were times when the music got in the way of the story. For example, when Noa is all depressed that her dad died, the music is the regular theme for the area she's in, and it does not fit at all. This happens a few more times throughout the game. Even just straight up cutting the music in those scenes would have been better.
The game looks great. It really leans into its cyberpunk-dystopian theme in every aspect of the art from the menus, to the enemy designs, to the world and buildings, to the characters themselves. Minor gripe: taking a character sprite's face and putting it on top of the textbox for a major character as they're typing does not count as a character portrait.
The game runs great, and despite being a pixelated game, has support for all resolutions. I only encountered 3 bugs. One was that Noa's attack animations have a pretty good chance to just not go off when poison ticks. The move still resolved, but you don't see the move hit or how much damage it did. The other 2 were during the final boss. When transforming, the animations for "The Construct" transformation didn't load. Its attacks were animated, but it's idle animation never were. I didn't even know what I was fighting until it used an attack, at which point, The Construct would just be stuck on the last frame of whatever the last animation was. The other one was that I got stuck on the flying mech transformation around 75k hp or so of 99k. The boss just would not transform after that. If there was a third phase to that fight, I completely missed it.
Overall, Jack Move is good. Not bad, not great just good. If you're looking for a classic NES rpg, this is your game. If not, odds are you've seen about everything in this game somewhere else before. I'd wait for it to go on sale before buying it, however.
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