Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Seems like they plan on taking whats left of WA and the assets to turn it into a smaller game that will be more financially viable
Full statement
"We are considering what we will do next, once we send Worlds into the sunset in late July. We are sure to update the Island Creator to allow it to export the islands into an open format, and that will include assets.
Afterwards, an idea would be to pick the best parts of the game and take them to the original concept of a 16-32 players survival type game. Removing the massive aspect of it would allow us to work on features to make the game better, rather than just spending time making it work as we were up to now. But we need time to wrap it all up before looking into these possibilities. Goes without saying that if we do it, players get it."
Screenshot https://bossastudios.zendesk.com/attachments/token/b2glTIohURmGHjBbRKoZF5kNY/?name=inline635209040.png
My point is just that I feel like there are avenues of income that they've not tried and simply aren't trying... which leads me to believe there is someone other than them making this decision. If a company REALLY wants to keep a game open, they try everything. I feel like they're just giving up.
However i would hazard a guess that the cost to run the private servers long term, that can handle SpatialOS, would be practically unachievable through crowdfunding.
They would most likely need a steady and constant flow of income, rather than a short term term boost that crowd funding could offer, in order to be able to keep up the high server maintenance costs.
These are just my own speculations as to why they probably wont accept crowd funding.