1 person found this review helpful
Recommended
5.7 hrs last two weeks / 124.0 hrs on record (6.4 hrs at review time)
Posted: 30 Apr, 2023 @ 2:58pm
Updated: 9 Nov, 2023 @ 4:29am

Early Access Review
After several patches I feel that I need to change my review. Previously this was "fun but nothing special" game. Now it is a strong pretender for the best in genre. Developers are very active and constantly add something fun to the game, being more content or UI improvements. Some additional maps and a few more bosses would be great to have, but the game is still in Early Access and considering how much good changes already happened - it is quite possible to get improvements there too.
What is there, anyway?
* Good amount of characters, with each having their own ascension skill, impactful enough to make a difference. Each character also has whole big passive skill tree with several unlocks that will work for everyone.
* Enemies on different maps actually become different not just in skin, but also in abilities. They have different patterns of attack and different toughness. And some more were just added a few days ago.
* Thanks to recent changes in how runes work build varieties are over the top now. It was good before, and it just become even better. Technically speaking you could make sameish build for pretty much every character now, but it will perform worse than build catered for specific character strengths.
* Most abilities and elemental statuses get their own quirks now. In the past the game suffer a bit from feeling that various elements and their abilities have a feeling of being simply recolored. Not anymore.
* The soundtrack is still amazing and get another track or two just recently. I admit that with amount of grind it does start to feel too limited.

But beware: the grind is real in this game. If you want to complete all characters skill trees - you are looking at hundreds of hours of gameplay. Not that you NEED to do that, you can finish max curse on any map with only a fraction of passive skills unlocked for any character. And having more maps and bosses could make grind a bit less repetitive. Still, grind is fun because you are not simply spending hours of play to get yet another +5% of damage for that specific character. Each character has 3 new runes in their skill tree that you can use on any other character to get even bigger builds variety. And some passive skills also applies to everyone, not just character you unlock them for. That makes grind rewards actually exciting.

But the long grind is the long grind. If that is not for you - maybe look for another game there. And that is alright.
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