3 people found this review helpful
Recommended
0.0 hrs last two weeks / 5.4 hrs on record (4.8 hrs at review time)
Posted: 6 Aug @ 2:31pm

Akuma Kira fan plays 2nd Akuma Kira game. What follows will shock you!

Disclaimer: I'm a Kira dickrider. There's a *je ne sais quoi* about their games that always has me willing to shoot my shot for them. With that said I will probably sound like I'm ♥♥♥♥♥♥♥♥ on this game in this review but be aware that I'm putting on my ultra flaming hot gamer "critic" brain for this one. Expect nothing and receive less. Spoilers Ahead!

Reader I'll be so ♥♥♥♥♥♥♥ real with you. I'm a gigantic ♥♥♥♥♥. I'm startled easily and I'm quite squeamish to typical disturbing content found in games akin to this. I don't like being in the dark when my area is unfamiliar and I especially don't like being in dingy dark dank disgusting dirty domains. I also don't like being chased and I don't like being jumpscared (as do most people.) So I don't know if I can tell you that this game is really scary as it kinda hits all the marks to make my sensitive ass curl-up into a ball.

The sewers, the cult environments, the grime so plentiful you can almost drown in it, the abandoned train station. Just about every area had me atleast a little on guard with the exception being the lab. I've just played too many an RE game to be unsettled by a desolate lab filled with horrors so that might be on me.

The game also just sounds ♥♥♥♥♥♥ up. It's loud and a bit cheap when it comes to it's scares that use audio but there are also some clever bits of off-putting sounds, the beginning segment in the sewer comes to mind especially the bit where you can hear something whistle back at you. Every other sound is abrupt and distorted and did I mention loud? I like the soundscape overall but I can see issues with it.

Now the real meat and potatoes to chew on are the context and challenges the game offers.

Lost in Vivo is like if Kira slapped together all their favorite ideas from every horror game they've played. It's a petri dish combining the genes of SCP, Doom 3, a big gluttonous helping of Silent Hill and PT, and maybe a few others I can't be bothered to name. The main sticking point is that you have a main character with severe mental issues going through a series of events and environments that may or may not be related to their trauma and also may or may not be actually happening. To be frank, it's all not to important feels very half-assed in this. This isn't to insult the theme or narrative itself as I'm sure someone out there felt seen or affected by this significantly. I just can't give it the credit because the theme is sorta just there. If you've played you probably know what I mean but the game doesn't really have a main character to act as the backbone for what could've been a strongly reinforced theme. The main part I did connect with was willing to fight literally everything because of a dog you fancy. I love my real life dog so I was happily willing to project that part of my life onto the game for that. The game also has some poor excuses for endings. All of them are crawling out of a sewer and with a change of lightning and sound for when you're out and then getting a text crawl telling you how the ending is supposed to be. The Secret ending giving the old god a childs skull was probably the best for me because I love ♥♥♥♥♥♥ up endings like that but it's very weak sauce.

And now with the actual playing the video game part is the part were things almost fall apart. With the exception of the Sledgehammer, every weapon in this game is lacking in either actual performance or pleasing. The shotgun comes to mind as it looks and sounds nice but the game just has the most ass out ♥♥♥♥ first ♥♥♥♥♥♥ up hitboxes(???). You can fire that ♥♥♥♥♥♥♥♥♥♥♥♥ pointblank into some enemies and ♥♥♥♥ won't even register as a hit. Meanwhile the pistol is ultra-accurate and fires as fast as you can click the mouse, but looks like amateur's roblox weapon (I haven't played roblox I'm sure that itself might be insulting.) The knife is there.

Enemies are really grotesque and awful sounding and LOUD but there's very little threat from them beyond when they are literally in a wall just enough to hit you but not out of it enough to be hit. On that note the levels and ♥♥♥♥ you do is also somewhat dull. It's like bite-sized Resident Evil and Silent Hill levels but lacking any real challenge of the former or the intricate mechanical and contextual weaving of the ladder. Still had me ♥♥♥♥♥♥♥♥ bricks you could lob through a window though so it was effective at that. Back to enemies for a split second I do enjoy the creature design alot and it lends itself just enough to that early 3d art-style enough that I actually had a bit of appreciation for them when I got the model viewer mode.

With all that aside it is very cool to see Kira make a more structured horror title. That was the main reason I got to this. I always knew about spookies and this games existence but actually playing it has me appreciative of this devs improvement. It has me excited for the other works made. I also enjoy the weird connected universe tidbits. Tape 3 was a fun one to dig in for you know who. I'll probably never play this game again but this is a game I don't mind throwing to my friends like bait to vicariously reexperience this game for the first time.

Dani is a good girl and deserves only the gentlest of nuzzles and pats and tummy rubs.
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