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Последние обзоры .!.dgodfather

1–6 из 6
1 пользователь посчитал этот обзор полезным
2.0 ч. всего (0.6 ч. в момент написания)
Negative reviews..... Deserved

It isn't that people don't believe the game will improve. Surely it will or they will have trouble selling games in the future.

It's the status of the game as defined. Full release would imply that the game is relatively bug free and not expectant of any big overhauls. There are a lot of overhauls needed. Fishing is clunky and seems like a side job to the main open world experience. Visuals aren't great compared to other fishing games and there is an amount of work there that people would expect this game to be called early access.

My review: The game could be solid, but the confusion of the label of the state of release have put a lot of salt in the players mouths. This hardly feels like a polished full release game. I can see why people would ask for it to be refunded. The game likely won't be an enjoyably playable game for another 3-6 months.
Опубликовано 2 сентября 2022 г..
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Ответ разработчика от 27 ноя. 2022 г. в 7:43 (просмотреть ответ)
Ещё никто не посчитал этот обзор полезным
78.4 ч. всего (33.5 ч. в момент написания)
Sandstorm is a fantastic follow up to the original. Weapons are more deadly than ever and require you to learn a bit more with the recoil that was almost non-existent in the original. I'm not a fan of the remake maps myself, I like the originals, but I get that it can't be exactly the same, but it just should :P. I look forward to what the future holds because right now it's just a really good port of the original.
Опубликовано 8 января 2019 г..
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Пользователей, посчитавших обзор полезным: 21
Пользователей, посчитавших обзор забавным: 3
1,864.1 ч. всего (503.1 ч. в момент написания)
Обзор продукта в раннем доступе
Miscreated is a great game with some reservations. I would call my self an a-typical FPS gamer in that I tend to favor games where there are quick rounds. I ventured into the survival realm of Miscreated after doing some research watching videos, following updates, and reading discussions.

This is totally something I wouldn't play regularly, but after I purchased it and got involved with all of the elements, including becoming part of a group, learning the map, where to find action and loot, and also base building, I was forever changed. I've since tried other survival games, but none of them are on par with the total aspect Miscreated is trying to deliver. Don't let my review tout it too much though, it does have flaws. It isn't as optimized as it could be and things change pretty regularly with it being early access.

Some of the updates and features have you question what is trying to be done, but it is something you have to grind through with an EA game as it tries to find out what works. People find a number of things frustrating about the game: Difficulty of obtaining good loot as a fresh player. Not enough PvP. And also not enough PvE. Considering all of these things, Miscreated has a great mixture of environment, PvP, and PvE inside the game. Both of which could be refocused to give the game some more action and keep players interested. In any case it's a solid game that many should own and I hope to see it make some positive changes going forward and wish the game the best.
Опубликовано 28 сентября 2018 г..
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1 пользователь посчитал этот обзор полезным
10.7 ч. всего
Обзор CS:GO
I really don't get why this game is so popular. It's really quite bad. It's about as exciting as Tactical Intervention, which make sense coming from the co-creator. There are plenty of shooters that are more fun than this. I guess the historical background and marketing are what gives this game the population it does.

For anyone newly coming aboard, it's not worth it.
Опубликовано 25 марта 2015 г..
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21.3 ч. всего (20.2 ч. в момент написания)
Обзор продукта в раннем доступе
Great until you hit rank 15 and see how crappy the match making is. You have no idea about the number of players on a particular server, nor can you track their skill ratings. It seems entirely butchered up. The guys you play have been playing forever. The skill match ups don't make any sense.
Опубликовано 16 марта 2015 г..
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1 пользователь посчитал этот обзор полезным
649.6 ч. всего (602.2 ч. в момент написания)
The history of this franchise is pretty solid which may or may not keep you around. AA2 was way better than AA3 in terms of quality code. Apart from the poor coding, AA3 was better designed than AAPG.

Pros - It's a different style than other FPS games. No respawns. It's worth a download and try. It's free.

Cons - Something about this game doesn't feel right. I'm not sure what it is, but it's tough to be consistent. Something in the net code leaves you questioning what your trying to learn. Damage doesn't feel right. Constant tweaks in recoil and damage have become exhausting. Having someone run around at 100% after being hit doesn't feel right. Movement speed isn't consistent with the health meter. The current medic system is a mess and takes away from the game. Raising someone from 0% health to 25% health is confusing. The speed of content development is poor. Hot fixes don't come quick enough and you have to wait around for problems to be resolved for way too long. This game has a long way to go to get any sort of recognition of it's predecessors or competitors. As poorly as AA3 was written, there is a group of people who would rather play that than AAPG (Not I).

There aren't many maps and you'd expect to see some of the content carried over from previous games, but that isn't the case. For some reason they decided to divide the game into two types of gameplay, BDX and FLO. BDX is a smaller scale battle whereas FLO is a larger scale battle.

AAPG is lacking features and content. AAPG is a resource intensive title. You won't run this game enjoyably without a high end rig. AAPG is in Beta and may develop over time, but it's hard to enjoy right now.

I see many AA veterans moving over to Insurgency, which is more of a realistic, tactical shooter. Some would argue that Insurgency is what AAPG should have been.
Опубликовано 1 декабря 2014 г.. Отредактировано 1 декабря 2014 г..
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