6 people found this review helpful
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9
Recommended
0.0 hrs last two weeks / 89.0 hrs on record (59.6 hrs at review time)
Posted: 26 Nov, 2020 @ 2:15am
Updated: 11 Aug, 2021 @ 5:51am

There is nothing more stupid than writing a review of the third "Witcher" in 2021, but the gestalt will not close itself. Moreover, I went to this passage for a very long time, through dead computers and a work load that did not allow me to be distracted by something so monumental. I still remember how proud I was that I pre-ordered the game before the first price increase for pre-orders.

Amazing.
The game is extremely large-scale, so the pros and cons can be listed for a very long time. Therefore, I will tell you about the most vivid impressions. First, I admire how harmoniously the authors carried the whole story through the entire trilogy. Usually, the third "Witcher" is spoken of as one separate game, but as part of the trilogy, it looks exactly as it should - as a final climax, denouement, and with additions - as an epilogue. Each game was interesting in its own way and not like the others, and in the last part they did not forget about the first two - the decisions made are rejected, the old characters either appear themselves or are mentioned in letters and dialogues. Therefore, the passage of three parts in a row, as I did just now, feels special, because you remember and learn. The strength of the third part itself is in an even deeper immersion into the dualism of the image of Geralt. As a monster hunter, he tracks down targets even more effectively with the help of his detective flair and sometimes demonstrates encyclopedic knowledge in his field - what distinguishes a professional with many years of experience from a blockhead with a silver sword. As a political figure, unexpectedly but critically influencing the fate of the continent, if not the world, our hero participates in a masterfully written narrative, which often makes unexpected somersaults. If you focus only on the main, secondary quests and orders for monsters, the game really looks perfect. But the authors decided to sprinkle it with additional activities like a dull treasure hunt, showdowns with bandits and the destruction of monster nests (in the latter, even the second part shows itself better). I happened, just walking in a straight line, to meet four camps of bandits, different bandits (!) with an interval of one hundred meters. It seems that they took a queue to the place of robbery and built bonfires in anticipation of the victims. And the person who came up with the idea of scattering a bunch of contraband markers in the cold sea waters on the Skellige map (and more sirens around!) deserves a separate cauldron in hell. That's how I went through the game from a bright plot to a grind and from a grind to a bright plot with breaks for a gwint.

Positive.
- Plot and quests. I have already mentioned this above, but it is not a sin to repeat it. The same type of quests (namely quests, not tasks) there is no one here, and behind each there is a small, but a story, and often with an ambiguous choice.
- Characters. There are a lot of them here-both new and old - and sometimes I'm very glad to see many of them, especially when a completely nondescript-looking quest leads you to a familiar face, like saving a shoe seller or expelling a monster from an abandoned manor. Each significant hero is correctly spelled out and causes genuine emotions - it's not for nothing that some quests in the game are just about talking, sitting by the fire.
- Gwint. Firstly, this game is much better than the poker of the first two parts. At first I was not impressed, but as the deck grew, I began to discover more and more subtleties that enrich duels. Unfortunately, there is a limit in the game, after which card battles become too boring - your own deck becomes almost invincible.
- Roach. This isn't the first horse riding game I've played. But it is here that such mechanics look extremely organic both in terms of movement and in terms of the plot engine. After all, the book witcher was a riding hero. And the Roach quite falls into the main cast of characters with all its laconicity - at first you perceive it simply as a convenient mechanic, but then you gradually get used to it and even unfasten a round sum for the repair of the stable. Despite the fact that the Roach is one in all faces and sometimes can even be a unicorn. Horse racing looks great in this context, the authors have squeezed almost everything out of this idea.
- Music. Beautiful throughout the entire game series, here it also moves the plot and creates an atmosphere. Where the events of the first game are mentioned, the local motives may suddenly sound, similarly with the second.
- Stone hearts. The addition is ambiguous. The story itself, being an arrangement of the classic plot, looks pretty good, and the beginning associated with the enchanted prince and the quest about the wedding are generally gorgeous.
"Blood and wine. This addition turned out better, and the most cool thing about it is the romantic atmosphere of chivalry, tournaments, coats of arms and pompous speeches. The game has a lot of quotes from the classics of chivalric stories, special thanks for the "Don Quixote"mentioned more than once. To be honest, the side quests tied to this turned out to be more interesting than the main ones - those about blood and about wine. It was especially nice to go through the tests of the five virtues only to find out that you had already passed them.

Minuses.
- Fist fights. I'm a casual, so the fist fights from the second part with QTE came to me more, I need to think in the new ones and have a better reaction. But the main reason for grumbling is in another - the champion of Skellige and the champion of all locations in the original game suddenly lose in their steepness to the most downtrodden peasant from the White Garden - with them, just no reaction and tactics are needed, and it was almost impossible to lose to them even with my nvyks.
- Iorvet. After the parade of the key characters of the previous parts, I kept waiting for him to appear. But it didn't work out, it didn't fart. In vain, it turns out, I chose his branch in the second game of the series. Yes, and Saskia was not delivered. And how interesting it would be to invite the two of them to one iconic siege. You see, everyone would have remained alive.
- Stone hearts. I didn't like how the new antagonist (is the antagonist?) it destroys the world that is being built in the first three parts. He demonstrates such strength and knowledge that the king of the Wild Hunt and all the sorceresses combined are nervously smoking on the sidelines. It turns out that everything was in vain, if there is such an inconspicuous character. Even the opponents of the second addition, being practically unkillable, look more organic.

The authors of the game managed to build such a powerful universe that it generated several additional games, tons of cosplay on the wave of success, and then brought to life a second series based on the books (and gave the books themselves a second life). So the question of taking/not taking is not even worth it - this is a live classic, the quality bar for all games that were released later. And just a bright story with memorable characters. Hide
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