30
Products
reviewed
211
Products
in account

Recent reviews by Miles

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Showing 1-10 of 30 entries
No one has rated this review as helpful yet
29.0 hrs on record (25.8 hrs at review time)
Banger. The story drags a bit in the middle but starts and ends very strongly, and the core gameplay and power fantasy is excellent.
Posted 25 July.
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No one has rated this review as helpful yet
16.5 hrs on record
Banger. The alt history setting is awesome, killing nazis is fun, and the game doesn't overstay its welcome. The characters aren't all that deep but they're fun and serve their purposes, and the game has a surprising amount of touching and emotional moments. The game is also a hell of a power fantasy, with the protagonist quickly becoming an overpowered kraut killing monster. Nearly every mission is pretty solid and the only bad ones are the final mission (♥♥♥♥♥♥♥♥ final boss fight" and a couple filler missions that are basically walking simulators, with you either doing basic puzzle solving or literally waiting around for characters to finish conversations.
Posted 13 July.
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No one has rated this review as helpful yet
7.6 hrs on record (3.2 hrs at review time)
Feels like a fan made roguelike mod for elden ring.
Posted 4 July.
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No one has rated this review as helpful yet
65.8 hrs on record (37.4 hrs at review time)
A good game but one that is entirely overshadowed by its remake. The only advantage this game really has over the remake is its extremely low price, but RE4R is still quite cheap if gotten on sale (lowest price 10 bucks according to isthereanydeal). The gameplay is good but much better in the remake. The graphics really arent that good but are amazing in the remake. The voice acting is lowkey awful but great in the remake. The dialogue is rarely funny just terrible, and every single line is better in the remake. Ashley is actually likeable in the remake, and has an actual relationship dynamic that changes with actual moments of conversation between Leon and Ashley. No such relationship is present in this version, Ashley here is simply a useless companion to be sheparded and occasionally thank leon in a cutscene, or to be the object of some cringy joke objectifying a girl who acts and sounds like shes 13. The gameplay is JANK as hell, dynamite will explode without being lit, enemies will hit you through walls, enemies will ignore staggers randomly and you'll get grabbed or hit, bullets will hit invisible walls enemies are hiding behind, Ashley can't go down ladders because she's actually 12 years old and has to be as annoying as possible, enemies will keep running forward after getting their heads blown off (thankfully they dont actually attack you with no heads like they do in re5), ashley will randomly stand up when you're aiming at an enemy and TAKE A BULLET causing a reset, krauser will take no damage during his back flip because I guess he equipped the ninja flip ring from dark souls and has i frames during his rolls. I could probably go on forever, about the bosses being nothing special and rocket launchers being so cheap you could probably skip every boss and barely suffer for it, or about the locked fps and QTE's breaking if you choose 60, or the antiquated save system, or the fact that regenerators dont actually die if you shoot all the plagas but always take one extra shot for no apparent reason, or how grenades can cheese literally any encounter, or i could just tell you to play the remake where literally everything is better. I do not understand why this game with its janky movement with no strafing or movement while aiming and terrible voice acting/dialogue/story/characters has attained such a cult following, but i'm glad it paved the way for far better third person shooters to come, like the re4 remake that you should play instead.
Posted 19 April.
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1 person found this review helpful
78.5 hrs on record (53.9 hrs at review time)
The story is great, the open world is bare, the side content is mostly boring and tedious and the minigames are abysmal.
Posted 5 February.
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No one has rated this review as helpful yet
103.4 hrs on record (20.7 hrs at review time)
Banger
Posted 28 December, 2024.
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2 people found this review helpful
1 person found this review funny
105.7 hrs on record (101.1 hrs at review time)
Combat is aids, no other way to put it. Moving a millimeter means sacrificing one of your precious action points, which is far too punishing. Enemies dont have interesting abilities or unique mechanics like they do in baldurs gate 3, they just have crazy high physical armor, magic armor and usually damage as well. Why are enemies that are MY level killing each party member in two hits but taking two turns to kill even if all party members attack ONE enemy in a group? Partially because armor is crazy high and player damage isnt high enough, but it doesnt help that if my ranger pumps someone full of arrows, that drains only physical armor and my mage has to drain a completely different pool of MAGIC armor on their turn. My mage is better off skipping their turn to get more AP next turn than wasting AP depleting a second pool of armor. Not that it even matters because my whole team is getting wiped before my mage gets a second turn because there are 4 enemies that two shot each party member, enemies who attack twice per turn. I especially love that I'm now only encountering enemies that are a higher level than me, even magisters are a chore to kill. Even if they do ♥♥♥♥ damage there is still so much WASTED time during fights due to excessively long animations and characters not being able to hit enemies when they really should. For example, a normal crossbow shot arcs and can therefore hit enemies even with a tiny amount of cover between them. If you use the sky shot ability where your character LITERALLY JUMPS INTO THE SKY AND SHOOTS you cant hit an enemy with a tiny fence between you because the shot doesnt use an arc, its a straight line. How does that get through QA testing? I can hit an enemy with a normal shot but if I use sky shot I can't. The game is full of ♥♥♥♥♥♥♥♥♥ like this, it reeks of poor testing. Why am I getting outleveled literally no matter where I go? Tons of quests point me towards the mill, but enemies there all outlevel me. I go to the blackpits and trying to free a sourcerer gets me attacked by yet another magister who significantly outlvels me, and then at least a dozen void monsters, all of which do more damage than me and have more health. I go to the cloisterwood and there are TWO unrelated ♥♥♥♥♥♥♥♥ op monsters I couldn't hope to beat even with double AP and no skill cooldowns. I'm amazed Larian even sold enough copies to greenlight Baldurs Gate 3, and im even more amazed Larian managed to make such a fantastic game after this.
Updating my review because somehow the balance has gotten worse. After finding a community made map with every areas suggested levels and following a very linear path to scrounge up enough XP to take one big fight, I am still only running into enemies I cannot hope to beat. I run into the monster spreading decay and he almost kills me in two turns no matter what items or defensive abilities I use, so I reload a save and go into the cave to find the Aeteran. After a puzzle that doesn't even present itself as a puzzle, we get an admittedly cool conversation with some cool revalations about the gods of this world and then the game can't help but ruin it by wiping half of my party with the bosses first turn. I literally had zero input because I DIDN'T GET A TURN and half of my party is already dead. Incompetent doesn't begin to describe any dev who playtested act 2 and thought it was ready to ship.
Editing again because another braindead choice was clearly made in the development for this game. Im not going to spoil the plot point by using any names, but a companion can be permanently lost by no fault of the player if they didn't immediately talk to the character at the start of act 3. Companions in this game rarely get new dialogue and if they do you are usually prompted to talk to them, no such prompt appeared for me and so my companion is permanently under mind control trying to kill me hours later into the act, because I missed a random conversation that's only available very temporarily. Story moments are usually the highlight of this game but I guess Larian managed even to majorly ♥♥♥♥ some of those up.
Posted 18 December, 2024. Last edited 19 February.
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No one has rated this review as helpful yet
23.7 hrs on record (17.2 hrs at review time)
Banger
Posted 30 November, 2024.
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No one has rated this review as helpful yet
30.1 hrs on record (7.1 hrs at review time)
Banger
Posted 9 November, 2024.
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No one has rated this review as helpful yet
374.5 hrs on record (23.6 hrs at review time)
Banger
Posted 12 September, 2024.
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Showing 1-10 of 30 entries