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Análises recentes de sour dani

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Exibindo entradas 11–20 de 38
2 pessoas acharam esta análise útil
23.5 horas registradas (8.3 horas no momento da análise)
undatale
Publicada em 21 de setembro de 2021.
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2 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
0.0 horas registradas
Best part of the game, especially when you smash into your friend and he goes into the stratosphere.
Publicada em 20 de março de 2021.
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Ninguém achou esta análise útil até agora
2.5 horas registradas (1.6 horas no momento da análise)
fast,,,,, goood.....
Publicada em 25 de novembro de 2020.
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15.2 horas registradas (8.7 horas no momento da análise)
Probably the best COD clone on steam. No real paywall, purely COD multiplayer. Runs great on even the most potatoest of PCs.
Publicada em 31 de março de 2020.
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3.3 horas registradas
one less game i gotta launch battle.net for
Publicada em 29 de novembro de 2019.
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1 pessoa achou esta análise útil
8.5 horas registradas (3.4 horas no momento da análise)
I love playing Stayin' Alive for the last player alive
Publicada em 29 de junho de 2019.
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1 pessoa achou esta análise engraçada
2.7 horas registradas
The only game I’ll ever be able to say I completed 100% the same day it came out!
An incredibly funny dating sim based off the characters from the game Rivals of Aether, with an underlying story which you can discover when paying attention.
Publicada em 1 de abril de 2019. Última edição em 2 de abril de 2019.
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4.1 horas registradas (0.3 horas no momento da análise)
Has a simple workshop uploader that isn't garbage, GMOD take notice.
Publicada em 28 de março de 2019.
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79 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
2
6.7 horas registradas (1.6 horas no momento da análise)
I played this game for about 90 minutes so I could get a refund if i really need to.
To say this is a finished game is just not true, there's just so many oversights that may seem insignificant to a developer trying to rush a game out for a deadline, but matter when it determines the overall worth of the game to the player. I'm frankly tired of over-hyped games with "brand new" ideas only to see them half baked and crapped out. The combat is fine but the pea shooter pistol seems a bit weak, the enemies aren't really fearsome, they're more stupid then anything else. The level geometry is worse then indie developed titles from 2012. Reminds me more of a novice CSGO map, with floating stairs, random floating objects, trees and bushes just sorta in places they shouldn't. When you fall into the water you are teleported back from where you were before you fell in (pretty lazy), the water doesn't have any sort of liquid overlay on the screen and you just plop right onto the ground as if water doesn't affect your gravity. If you tried to walk into the water, you're met with a invisible wall. There's cases with items placed exactly looking at broken level geometry so you know the devs had to have seen it, but ignored it. Small things like having items automatically stack to the equipped items should be a given. Saving is really just confusing, and you're introduction to the robots is completely underwhelming. Like how you see the spooky scene set up in the starting house but the robots are too small to seem that deadly, and no other houses have that spooky of a scene ever again. There's missed opportunities to introduce the player with their first interaction with a robot, there could have been a bot in the house that chased you out, or one by the police car that could scare you back to the house to which you could plan on how you could kill the robot. Instead you're given a crap load of ammo and the robots are just there at the dock chilling out. Knowing Avalanche Studios this comes to no surprise that this game was released unfinished and will probably stay that way. I want to like it, i love the aesthetic, i love the setting, i love the amount of depth the devs went into to produce Swedish content. I don't however love a FOV of 50, and an unfinished game.


TL:DR
Another rushed game by Avalanche Studios, enjoy a grind fest on an island filled with dumb robots
Publicada em 28 de março de 2019. Última edição em 28 de março de 2019.
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15 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
106.8 horas registradas (52.2 horas no momento da análise)
I've been playing since alpha, many improvements have been made to the game almost every day trying to optimize or adjust mechanics. While it's a bit of a change of pace from Insurgency 2, it uses mechanics from one of my favorite games, Day of Infamy. Taking it from slowpaced teamwork to high octane teamwork. Most of those looking for the same sneaky and slow pace from Ins2 will be able to find something to enjoy in a team based version of their game.

I will continue to play this game with hopes that more and more optimization and content are added
Publicada em 1 de janeiro de 2019.
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Exibindo entradas 11–20 de 38