2 people found this review helpful
Recommended
0.0 hrs last two weeks / 26.7 hrs on record (17.2 hrs at review time)
Posted: 4 Feb, 2014 @ 10:16am
Product received for free

This game, ladies and gents, is the epitome of cartoon-gore shooter. A F2P game with microtransactions and in-game earnable currency, both are used for different things. Blutonium, which is earned by playing and leveling up, is used to unlock parts for your weapons. Spacebux, the micro-transaction currency, is used solely to modify your player model's appearance. This, is how you make a F2P with microtransaction. they nailed their monetization on the first mark. no Pay to win.

This game is as silly as can be. Gore and visceral it is, but so over the top ridiculous that it only makes one smile in mirth. Gameplay is smooth, the frame rate is amaizing, the game is fast, action-packed and never boring, there's always something going on that will take your attention.

The game delivers when it comes to weapons customization. would you like a rocket launcher that fires 6 rockets that scuttle on the ground, are guided by your crosshair and explode in electricity? they got that. What to make a gun that shoots spiked steel balls at a ridiculus speed, are on fire with a scope that can give your the health info of your enemies mounted on top of your gun? they got that.

This game is as much casual as it can be competitive. teams are 4 on 4, either you and 3 other player against other players or against 4 AIs. You have a few game modes that are up: Blitz, Kill Snatch, Jackhammer and Collector.

In Blitz, the goal is to capture the area before the other team does so. once the area is captured, another area, randomly chosen amongst the predetermined points around the map, is selected and the game continues until victory is achieved.

In Kill Snatch, for those who played Kill Confirmed on Call of Duty, this is exactly that. for those who don't know what Kill Confirmed is, in this game mode, every time a player dies, he or she drops an item, you and your allies must collect this item in order to score. Capture an enemy's item to score or capture an ally's own to deny points from the other team.

In Jackhammer, its pretty much 2CTF, but with a twist. The flag is a hammer, which you can in turn use to smash your enemies to a fine red mist. the more enemies eliminated using the hammer, the more points the hammer is worth when brought home. it is VERY satisfying to use the hammer to kill someone.

In Collector, the point of the game is to collect items scattered aroudn the map. one player on each team is designated as the collector and is the only one that can score for his team, however, if the carrier dies, a new one is chosen at random, same applies to the other team. first team to reach the score limit wins.

Overall, this game is definitely worthy of investing some time.
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