Cuhbrewin
United States
 
 
Favorite Game
103
Hours played
63
Achievements
Review Showcase
RC: CNB is an awesome tactical RPG/Visual Novel hybrid. A remake of the original doujin "Codename Bakery Girl" that MICA Team originally made in 2013, this 100+ hour journey through incredibly narrow victories is definitely proof that a remake can be done right. It has a very smooth presentation, great VA'ing (only Japanese VAs are provided AFAIK), immersive soundtrack (god the soundtrack goes hard), and a compelling story (with a decent localization, not impeccable but pretty good). The gameplay itself is... pretty fun, though stealth levels are still my bane so I didn't particularly enjoy a lot of those. Luckily, there are "panic buttons" hidden on most of the stealth levels that aren't possible to shoot your way out of, at least as far as I'm aware. The game has a roughly 50/40/10 split between forced loud, stealth recommended, and forced stealth levels.

Well worth the $25 asking price. In fact, I'd say it's worth getting the deluxe upgrade and OST (they are separate DLC instances that are not inclusive of each other), one to spite the targeted harrassers/trolls MICA gets on the CN side of the internet, and second to support MICA/Sunborn (their storytelling is grandiose and GFL kinda lost me after 2022, but they do seem to genuinely enjoy what they are doing). This game is set in the GFL universe (in 2092, around 30 years after GFL1's time frame of 2062-2064), though it would be more accurate to call it the MICA-verse. Also this game can potentially take 80 hours if you play on the easier modes and don't bother trying to S-rank everything.

EDIT: A small nitpick I do have with the gameplay is that it loves throwing in the surprise reinforcements (I would imagine to leave you on your toes and to enforce adaptability), and while I think the game does it in a way that is mostly adaptable, some people may not like it. There are a few occasions where I have had to backtrack quite a bit, due to losing S-rank conditions (yes I'm a sucker for trying to S-rank on the first "go" on a map instead of coming back to it later). Also the game does not easily tell you skill ranges of bosses (which can go beyond their normal danger range); you have to mouse over the boss's skill while it is selected to see the effective skill range.

(fun side note: the game does keep track of how many restarts you do, I believe the "Experiencing World Line (X)" in the bottom-left of the mission select screen in freeplay mode correlates to how many times you pressed "Restart Turn/Battle")
Recent Activity
1,271 hrs on record
last played on 28 Dec
117 hrs on record
last played on 27 Dec
92 hrs on record
last played on 27 Dec
Soupy 3 Mar, 2018 @ 1:52am 
<3
Dee 25 Dec, 2014 @ 4:47am 
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Merry Christmas and a HAppy Holidays!
BowlofR1ce 25 Dec, 2014 @ 2:51am 
My new M9 Bayonet - "FKbruin"
Soupy 4 Jul, 2013 @ 5:30pm 
~Soup waz hear
l0l 1337
Cuhbrewin 26 Oct, 2012 @ 6:40pm 
D:<
Moch(i) 26 Oct, 2012 @ 6:03pm 
My friend ended up not being able to get it. >.< He said that he could grab the four pack, but then he told me last minute that he couldn't. =/