3 people found this review helpful
Recommended
0.0 hrs last two weeks / 12.4 hrs on record
Posted: 24 Jun @ 12:11am

Aquanox: The Deep Descent – A Solid Concept, But Misses the Mark on Exploration

Aquanox: The Deep Descent has a fantastic concept. A submarine adventure set in a post-apocalyptic ocean world sounds amazing on paper. And, for the most part, it delivers some solid gameplay with fun combat and a unique underwater atmosphere. But unfortunately, the game feels a bit empty and repetitive in the end.

Gameplay & Combat:
The combat is engaging enough, but the enemies lack variety. Most of the time, you’re fighting the same few models, which can get old fast. The fauna and flora also feel pretty limited, with little diversity to keep things fresh as you explore the depths. Sure, there’s some cool scenery, but it’s hard not to feel like it’s just “the same zone” in a different color palette after a while.

Story:
The plot follows the stereotypical eco-apocalypse storyline, and while it has its moments, it doesn’t land as well as I hoped. It’s a bit bonkers, but the narrative kinda falls flat, especially towards the end. People complain about the ending, but honestly, the game really picks up steam around 75% completion—something that kept me going even when it felt like a grind.

Exploration & Environment:
Some zones are murky and dark, which makes sense given the setting, but these areas don't really stand out. They lack that “wow” factor. There are a few standout locations, but they feel underwhelming because there aren’t any cool hidden monsters or deep-sea creatures to discover, which would’ve made the exploration so much more exciting. If you’re after exploration, there’s definitely room for improvement here—more secret areas, hidden bosses, and even unexpected encounters would’ve made the world feel a lot more alive.

Exploration Vibes vs Reality:
In the beginning, the game gave me these incredible underwater horror vibes. I was genuinely scared of what lurked in the deep. But halfway through, it became clear that there was nothing to fear. There are no creatures that attack if you wander too far off the map, no jumpscares—just me, the ocean, and a bunch of other survivors in weathered submarines. I would’ve loved if the game kept up that tension and mystery. Maybe a sequel could introduce more factions, hidden lore, and some surprise events that keep you on edge.

Factions & NPCs:
As it stands, the game doesn’t really give you a reason to care about the NPCs and factions. I found myself not invested in the characters until literally two missions before the end. There’s potential for so much more, especially with faction dynamics. Imagine if the game added reputation systems, questlines, and branching narratives for each faction. Right now, you’re forced to recruit all factions by the end, which feels a bit unearned. A more organic approach to relationships and choices would’ve made the story more engaging.

The Mass Effect/Subnautica Comparison:
It feels a bit like Mass Effect meets Subnautica meets Outer Worlds, but with all the aspects that made those games iconic stripped away. The dialogue isn’t as interesting, the character development doesn’t have the same weight, and the exploration doesn’t quite hit the mark. There’s potential here, but it just doesn’t quite reach the level of those legendary titles.

Cult Classic Vibes:
Strangely, though, I get this "cult classic" vibe from the game. It reminds me of Waterworld (1995)—the same kind of oddball appeal where the world-building is unique, and you can’t help but love it for its weirdness. You’re traveling across the planet, hopping through what seem to be hyperspace gates—but underwater. The setting and lore are undeniably intriguing, and while the gameplay doesn’t quite hold up to the promise of the world, I still find myself drawn to its unique charm.

Recommendation:
I’d still recommend doing a full playthrough of the game. It’s an interesting experience, and the world and lore are surprisingly compelling, but once you’ve finished, there’s not much to go back to. Strangely, after completing it, I find myself wanting more of this type of genre—just not specifically Aquanox itself… unless they come out with a sequel that introduces more vessels, deeper customization, more diverse NPCs, and of course, a greater focus on exploration and hidden secrets. The world is intriguing, but it’s missing the things that would make it truly unforgettable.

Final Rating:
In the end, I’d give Aquanox: The Deep Descent a solid 6.5/10. The setting and lore can easily lead to romanticizing the game, bumping it up to an 8/10 in my mind, but when I step back and think about the actual content and experience, I realize it doesn’t quite live up to that idealized version. It’s a fun ride, but one that I’m unlikely to return to unless a sequel offers a lot more depth.
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