25 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 21.7 hrs on record (21.3 hrs at review time)
Posted: 16 Nov, 2024 @ 5:49am

I want to start off by saying that this isn't a 'bad' game. The linear campaign is much more engaging and generally has much better setpieces, more varied objectives, and better map design than MW5, and the way that it dives headfirst into Clan nonsense with a completely straight face while barely stopping to explain anything is a refreshing change of pace.

That being said, it is definitely NOT worth the current asking price. Much like MW5 before being modded to high heaven everything is kind of janky (though definitely improved from MW5), the roster of 'Mechs is surprisingly small, and the difficulty curve later in the game suffers badly from "throw three dozen Assault Mechs at the player"-itis, and given that the maps tend to be much more linear and restricted than MW5's this means that the only really viable way to play is to have everyone in your Star piloting the biggest, heaviest, slowest Assault 'Mechs you've got because nothing else can survive the grinding battle of attrition that every mission tends to devolve into. The biggest reason this is a problem is because your Starmates' AI is very very bad at self-preservation, and while they're piloting 'Mechs with tremendous firepower that should - in theory - be capable of taking down even Assault 'Mechs pretty sharpish I've noticed that a lot of the time their aim is wildly off for no apparent reason (I have sometimes seen them straight-up shoot at the ground next to a badly damaged enemy 'Mech while it continues to return effective fire which is very annoying indeed).

If you enjoyed MW5 with all its flaws then you'll enjoy this one too, but as it stands at the moment I would strongly recommend waiting for a discount because as it stands I think it's got too many issues to be fully worth what it's on sale for at the moment.
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