13 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 1.7 hrs on record (1.2 hrs at review time)
Posted: 3 May, 2016 @ 4:45pm
Updated: 3 May, 2016 @ 5:46pm

Everyone should play this game to learn what fake difficulty is. This game is not difficult or unfair -- it's simply irritating and it tries to be.

This is what happens when someone watches a handful of XNA tutorial videos on YouTube, borrows every page from IWBTG's playbook, and decides to make a game. What results is an irritating product that punishes the player for anything less than pixel-precise movements in some levels, and outright insults the players in others.

You think you've made it to the exit of a level? Go ahead and run to the door and leave. Surprise! A giant boulder crushed you, and you have to start the level over again. There was no hint of the boulder over the exit, but you're dead anyway. Try to dodge it next time, maybe.

Trying to pilot this little spaceship thingy through a field of floating eyeballs? Well, the locations and speeds of them are determined purely by chance, and all too often you won't have any room to navigate between them. Try again; maybe the random number generator will go easy on you next time.

I can't come away from this game with any impression other than it's supposed to be a "joke game". Taking one look at the achievement list and seeing "Die 1000 times" as a legitimate achievement seems to confirm that. Thing is, these types of games are simply passé now. Games like IWBTG were funny novelties at the time, but their time has passed and they're not fun anymore. This is a waste of time.
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