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2. A thought: Some of us have felt the need to edit the script_dlc.rpy file to get improved starting stats. I actually don't like to do this, but the grinding was getting a bit much. So, might it be possible to adjust starting max skill levels for melee and/or crossbow in such a way that they are based on the player's HWR CGP level? (And the same for physical attributes). Not to overdo it and spoil the game, but for example, increase the starting max melee weapon skill to 20 if the player has 10,000 CGP, and 25 if the player has over 20,000 CGP? And similarly with the atttributes. Though I might cap END no higher than 20!
3. Just got the ToD DLC, and suddenly I'm working for De Roche! Okay, this looks promising!
4. THANK YOU for your amazing work and continuing support to all us players.