1 person found this review helpful
Recommended
0.0 hrs last two weeks / 2.8 hrs on record
Posted: 11 Aug, 2017 @ 5:59pm

Do you like non-video arcade games like whack-a-mole, skee ball, and shooting galleries? Do you have a VR headset? Do you wish you had infinite tries at the claw machine? If so, this game is for you!

I picked it up during the Steam Sale a month or so after I bought my Vive, and this is one of my favorite VR experiences in my collection. All the games are very well done with realistic physics, interactive buttons and coin slots, flashing lights and sounds, score boards, etc. Other than having a Vive wand in your hand, it really does feel like you're standing at the machine and playing the games with your own hands. Objects respond just as you expect them to. My favorite games in this collection are Rocket Ball, Arctic Shuffle, the shooting galleries, and the claw machines, though all the games are enjoyable.

Rocket Ball is just re-branded Skee Ball, and having played real Skee Ball at an arcade recently I have to say it is a very good simulation of the real thing. It helps that the Vive controller has similar weight to it as a real Skee Ball ball does, and the ball responds to your motion realistically. It's just as difficult in this game as in real life, but you don't feel like the simulation is getting in your way either.

Arctic Shuffle is a game I've never seen in a real arcade, but it's a fun concept and plays well. The goal is to slide a puck down the ice and get it to stop on the highest scoring point zone without it falling off. The physics again work very naturally and changing the velocity and direction of your movement responds accurately in game. It's tricky, but when you get one on the 10,000 point zone it's super satisfying. Puck collision works as expected too.

The claw machines are also a lot of fun. I've never been one to waste away quarters in real claw machines, but having infinite quarters to free a virtual stuffed bear from his virtual captivity has occupied more of my time than I care to admit. The physics respond well, though you only get two motions on this claw machine - forward and right. You have to time your button presses correctly to line up the claw rather than a joystick like many real world machines have. The toys fall out of the claw just as you'd expect, too.

The games I feel are the least realistic are the basketball, bowling, and whack-a-mole games, mainly because the controller weight and size just don't feel right. Bowling reminds me a lot of Wii Bowling given the controller size and weight. It's fun but not necessarily realistic. Basketball just feels awkward when you're using one hand to throw the ball. Dino Whack also feels too fast-paced without the heft of a big foam mallet and the feel of whacking dinos IRL. Still fun, and done as best as they really can given the limitations of VR.

I'd like to see more games added, even if they were sold as DLC. There's a lot of potential here. It would also be nice to see public online lobbies similar to how Rec Room operates to make the arcade feel more lively. If you're just solo playing it feels like you're wandering around a dead, abandoned arcade even though the background sound effects indicate a lively, busy arcade with machines making noise, people talking, etc.

Another thing would be to have a way to teleport game objects back to the machine they came from if you accidentally fling them across the room. I've lost the little boucy balls for the cannonball toss game many times, same with the scarab toss and basketball games. They respawn in the machine if you put a new quarter in, but then you lose your points.

I also noticed a glitch with the claw machines - if you put a new quarter in while the claw is retreating back to its home position, you can push the buttons to move it. However, letting go of the buttons it will keep moving back to home. It gets annoying. It shouldn't let you move the claw until it resets to its home position, even if you put in a coin while it's moving back.
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