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Recommended
0.0 hrs last two weeks / 17.6 hrs on record (7.3 hrs at review time)
Posted: 27 Jan, 2024 @ 12:50pm

Early Access Review
It's like Pokemon but re-envisioned as an open world survival game. It's a fresh take on the monster capturing and battling genre, where now the monsters (pals) do not battle in turn-based gameplay but in real time alongside the player, who can now join the fray with a variety of weapons and pal abilities. Your slaves (pals) now perform labor for you at your base, creating resources, building bases, and doing other tasks. Beware though, it is a survival game and you need to eat, so you can also butcher your livestock (pals) for meat or hunt wild pals.

Works well on Linux and the Steam Deck. I have played it on my Arch Linux desktop and on my Steam Decks (LCD and OLED models) just fine. On the Deck it runs around 30fps with default settings, though I might recommend turning the settings down.

This game also has proper dedicated server support, so you can host your own world on a dedicated server and have your friends join in. The dedicated server is available on Steam as well and runs fine on my Arch Linux desktop. I'm glad to see a modern game with a proper dedicated server that doesn't rely on first-party hosted services. Local network co-op is also possible using a room code system.

There are a few minor bugs that I've run into being in early access though. The biggest issue is on the Steam Deck, where text prompts do not respond to the onscreen keyboard correctly. I've found that mapping the "Open Keyboard" action to one of the rear bumper buttons and then selecting the text box with the touchscreen before opening the keyboard with the rear button usually works. Unfortunately, some of the text boxes still get covered up by the keyboard, especially the one to enter the dedicated server address on the Join Multiplayer screen. Hopefully they will rework these text prompts with proper Steam Input handling in a future update.
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