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Tercatat 145.1 jam (Telah dimainkan 140.7 jam saat ulasan ditulis)
A Game of Thrones: The Board Game is a grand digital rendition of political intrigue and strategic warfare across Westeros. It captures the essence of plotting alliances and maneuvers for the Iron Throne - especially rewarding when you’re negotiating with friends rather than with AI.

✅ Pros:
- The core strategy and depth of the tabletop version translate well: resources feel scarce, decisions matter, and diplomacy can tip the scales decisively.
- The tutorial clears the bar steep learning curve: great for getting started, especially if you're not a seasoned board gamer.
- The digital tools - calculating power, managing orders, hover tooltips - smooth out tedious bookkeeping and speed up play.
- Puzzle-like solo challenges are a smart inclusion, giving single-player fans a focused mini-game against clever setups.
- Multiplayer is presented (more follows)

⚖️ Neutral:
- The interface is large and a bit clunky - more workable than stylish, feeling like a tablet app trying to fit on a PC screen.
- Diplomacy is still the most engaging mechanic, yet the lack of voice chat or quick communication tools means full social interplay only shines when you're coordinating with pals outside the game.
- Matches, even online, can get held up by inactive players - there's no turn timer, so one AFK player can freeze the group.

❌ Cons:
- Multiplayer is based on Asmodee and the game is getting you a bad profile across all games using it because of bugs, not because you dropping games at your will
- The AI can play awkwardly: suboptimal moves, poor combat card choices, and missed opportunities are common and can feel laughably bad.
- Bugs persist: order skips, alignment glitches, and freezing mid-game sessions have all been reported many time but no fixes in almost 2 years now.
- The digital presentation lacks the grandeur of a physical board: visuals are serviceable but uninspired - maps and units feel flat, not immersive.
- Matchmaking is basic: finding balanced online games or full lobbies can take time, and games stall if someone drops or disappears.

This adaptation is a solid digital version of a beloved board game - best played with friends who relish betrayal and alliances. It saves you the setup time, remembers the rules, even shrinks a marathon session into something more manageable. But if you're hoping for a polished solo sandbox or a beautiful cinematic interface, it disappoints. It’s a grunt-level, strategic experience - for fans of political wargames who want to fight the wars without forgetting the rules.
Diposting pada 16 Agustus.
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Tercatat 168.2 jam
Plague Inc remains one of the most uniquely satisfying strategy simulations I’ve ever played. I love how it lets me slip into the role of “the disease” crafting cunning strategies to outsmart humanity’s defenses and racing against the clock before a cure stops me cold. Easy to dive into, but always offering a new puzzle to crack.

✅ Pros:
- Lean and intuitive gameplay: evolving symptoms and transmission paths is quick to grasp but demands smart decision-making.
- High replay value: multiple pathogen types, difficulty levels, and the ever-present threat of human response keep things fresh.
- The multiplayer and scenario creator modes add surprising variety - co-op, competitive races, and player-made content expand what was already a deep game.

⚖️ Neutral:
- The core gameplay, while elegant, can feel repetitive after a while - around your tenth or twentieth run, patterns start to repeat.
- Success depends partially on luck - spread patterns or cure progress can sometimes tip the balance more than skill.
- Multiplayer modes are creative but underused - they’re great when they’re happening, but I guess most players stick to solo runs.

❌ Cons:
- Gameplay loop eventually shows its age - running through the same mechanic can feel more like maintenance than discovery.
- Some user-created scenarios or mods lack polish, making experimentation hit-or-miss.
- The simulation model occasionally produces strangely combined symptoms or strains that defy logic - or at least scientific plausibility.

Plague Inc is still a thrilling sandbox of pandemic strategy. There’s an oddly satisfying ingenuity in designing the perfect pathogen and watching the world fall slowly under your influence. It’s approachable but deep, and even as repeated plays wear on you, new modes and community content keep it alive. If you enjoy systems-fueled, mind-bending strategy with a dark twist, this one stands out as a rare gem - even years after launch.
Diposting pada 16 Agustus.
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Tercatat 188.9 jam
The game plunges you into a brutal yet beautiful survival MMO on Arrakis, blending crafting, base‑building, exploration, and intense PvP. It has soaring highs and deep challenges, depending on your play style.

✅ Pros:
- Immersive, visually stunning world - Arrakis feels alive and harshly beautiful
- Strong survival mechanics that deepen immersion in the desert environment
- Unique and satisfying melee combat that feels true to the Dune universe
- Solid base‑building and crafting systems balanced for survival gameplay
- Character development through complex skill‑trees offers depth and personalization
- Immersive exploration with vehicles like ornithopters making traversal exciting
- Atmosphere captures Dune lore well, even in an alternate storyline

⚖️ Neutral:
- Endgame, especially PvP in the Deep Desert, is currently unbalanced and can feel unrewarding
- Combat becomes repetitive over time - AI is predictable with limited challenge
- Respawn mechanics can be punishing - players may find themselves far from home, gearless, due to overlooked base setup
- The broader world is immersive, but repetitive enemy types diminish long-term interest

❌ Cons:
- Toxic community and rampant griefing, particularly in PvP zones, frustrates
- Game had day‑one issues: crashes, server instability, and exploits dented early impressions
- Funcom has temporarily disabled Steam Family Sharing to address abuse, inconveniencing players
- Recurring duplication exploits damaged player trust and in‑game economy; fixes are underway, but some lost items remain
- Endgame lacks depth for solo players - currently, content feels limited unless in a group


Dune: Awakening delivers a visually breathtaking and immersive survival MMO, rich in crafting, building, and authentic Dune-flavored mechanics. If you enjoy the harsh beauty of Arrakis, tactical base-building, and deep survival systems, there’s a lot to love.

But the endgame balance, PvP griefing, and technical hiccups - especially early on - are tough hurdles. Some systems, like respawn logic and exploits, can be punishing or frustrating in solo or casual play. The evolving landscape shows promise, but going in with expectations aligned to a gritty survival sandbox is key.
Diposting pada 16 Agustus. Terakhir diedit pada 16 Agustus.
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Tercatat 878.6 jam
Ulasan Akses Dini
The game presents itself as a social sandbox MMO with crafting and building at its core. While it holds huge potential, its current state leave me no choice but to make this review as it is.

✅Pros:
- Fun, non-restrictive building system with lots of creativity
- Beautiful atmosphere and graphics
- Passive production systems (like smelting or crafting that runs while you’re away) give a feeling of steady progress
- The game world has strong potential for a living economy and collaborative city building

⚖️Neutral:
- The game is clearly designed for group play; solo players can still enjoy it but will struggle with content and progression
- Slow pacing is intentional for the sandbox style - enjoyable for some, frustrating for others
- Crafting is detailed and realistic but also overly complicated, requiring lots of time and materials
- Lack of fast travel is immersive but polarizing (some see it as part of the charm, others as tedious)
- Current content is thin - players must create their own goals and fun, which works only if you’re into role-play or community play

❌Cons:
- Paid subscription model (on top of the base game price) is widely criticized, especially for renting land plots
- Very little content beyond crafting and building; the world feels empty and repetitive without clear objectives
- Crafting queues are long, resource requirements are heavy, and failures waste time and effort
- Technical issues: lag, bugs, and performance problems, especially with mob spawning
- Not friendly to players expecting traditional MMO features like quests, fast leveling, or structured PvE content

Pax Dei is a niche experience: if you want a slow-burn, community-driven sandbox with crafting and social roleplay at the center, it can be rewarding. But if you’re looking for fast-paced content, solo progression, or traditional MMORPG structure, it may feel frustrating and not worth the subscription in its current form.
Diposting pada 16 Agustus.
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Tercatat 5.3 jam
Dull
Diposting pada 4 Desember 2024. Terakhir diedit pada 4 Desember 2024.
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Tercatat 0.5 jam
Good
Diposting pada 30 November 2024.
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Tercatat 81.9 jam
This game delivers a fast‑paced, magical spin on sports gameplay set in the Wizarding World - a fun pick‑up‑and‑play experience, though balance issues and limited solo depth may drag its lasting appeal.

✅ Pros:
- Gameplay is surprisingly fun - including all classic roles (Chaser, Seeker, Beater, Keeper), each offering a unique experience, and it becomes intuitive with just a little play
- Matching with friends is highly recommended - playing with teammates elevates the experience significantly 
- Monetization is light: most cosmetics are free and earned through gameplay; the battle pass is free and progresses more easily than in many other games 
- Solid presentation - nicely stylized characters, arenas, and brooms; charming cosmetics like a PS1‑style Hagrid mask earn special praise 
- Enjoyable competitive multiplayer; strong sense of strategy and finesse, elevating the experience over older titles 

⚖️Neutral:
- Matches are shorter and more arcade-like than traditional Quidditch - some may appreciate the fast pace, others may miss deeper simulation
- Solo or campaign play is serviceable but struggles to match the excitement of multiplayer; AI teammates are competent but can’t replicate human synergy
- Cosmetic progress without microtransactions is enjoyable but can feel grindy over time

❌ Cons:
- Gameplay becomes repetitive after a while - once roles and mechanics are mastered, matches may feel stale
- Limited modes: currently offers 3v3 matches only (not full 6‑player Quidditch), which limits role specialization and long‑term variety
- Requires online connectivity even for single‑player modes 
- Role switching in solo mode clunky - controls vary per role, making manual juggling frustrating and disorienting 
- Some players find the gameplay dull - AI can be so uninspired that matches feel like auto‑play
- Controls are dog on PC and especially in the Keeper role


Harry Potter: Quidditch Champions brings a breezy, accessible take on competitive Quidditch, with diverse roles, charming style, and light monetization that many find refreshing. If you're eager for quick multiplayer thrills with friends, it shines.

But if you're looking for deep simulation, robust single-player depth, or a faithful replication of traditional Quidditch dynamics, the limited modes and matchmaking quirks may leave you wanting more.
Diposting pada 27 September 2024. Terakhir diedit pada 16 Agustus.
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Tercatat 2.0 jam
It's just not fun to play
The game feels like it's made back in '00
Diposting pada 6 September 2024.
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Tercatat 0.4 jam
"Visually stunning VR experience that transports to the depths of the ocean.

✅Pros:
- Immersive experience
- Different locations
- Kids are gonna love it
- Environment responds to your movements (just a little, but still)

❌Cons:
- Lasts only about 30 minutes
- Hammerhead Cove DLC is DOG (just don't buy it)
- Controls can be counter-intuitive

Overall, "theBlu" offers a brief but beautiful escape into the underwater world, making it a captivating adventure.
Diposting pada 18 Mei 2024.
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Tercatat 350.1 jam
The games in this series are classics. It hardly needs an introduction. But specifically this one has its own peculiarities.

✅Pros:
- Hex based battles is a huge change and suits the game
- Deep, thoughtful and rewarding gameplay
- Beautifully detailed landscapes and recognizable style
- Very high replayability
- Offers robust multiplayer options

⚖️Neutral:
- The game's depth and complexity can be daunting for newbies, but it is less complex compared to previous games
- Some players might find the game's pace too slow, especially in the later stages of a match.
- Expensive DLCs that don't bring enough fun to the game
- Simplified unnecessarily complex mechanics compared to CIv IV (like technology tree and naval transportation)
- Naval transportation ships are no longer required (I consider that an improvement, but I guess it's debatable)
- Limited strategic resources and increased empire penalties sometimes felt like unnecessary limit for the endgame

❌Cons:
- The late stages of the game can drag, with a lot of micromanagement and waiting
- Some mechanics are made worse than in previous games of the series (like religion was not presented, city borders expansion)
- AI behavior is dog (feels like game was made specifically for the multiplayer)

Civilization V remains a classic, suitable both for newbies and seasoned strategists. Its expansive gameplay and strategic depth offer a rewarding experience that can captivate for hours. I don't regret a minute spent in the game.
Diposting pada 4 Mei 2024. Terakhir diedit pada 4 Mei 2024.
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