2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.7 hrs on record
Posted: 20 May, 2022 @ 4:32pm
Updated: 29 May, 2022 @ 5:51pm

Early Access Review
The vampire aesthetic is the only good thing about this game.


Let me preface this by saying I only played "singleplayer", i.e. a local server game. For anyone wanting to play the same, keep in mind there is no "pause" or anything like it and your game must run for crafting to advance.
- The tutorial can well take more than 2 hours and I didn't find any way to disable it, meaning you are locked out of essential crafting recipes until you progress through it.
- The crafting is as basic as can be, you don't even "craft" anything so much as put it on a queue and it gets done regardless of what your character is doing.
- There are buildings that consume a resource to produce a beneficial effect that must be manually turned on and off. For example, at the start there is a type of brazier that burns bones to create fog in its vicinity in order to provide shade for protection during the day (this brazier can only be built in your castle. Because your castle won't have a roof for a long, loooooong time.). You have to manually turn that brazier on and off, meaning if you are not in your castle at dusk the brazier will burn bones for nothing and if you do turn it off and are not there at dawn you will burn until you reach it to turn it on. The night is quite longer than the day.
- Each crafting station has its own inventory and you can only deposit/use materials that are in your character's inventory. The stations do not output items anywhere and even though you can create chests they are not accessible by the stations.
- The combat is as straightforward as can be and all enemies have, at most, two attacks, including bosses.
- It is very easy to kill even enemies that are much stronger than you. A treant spawned right next to my castle and he had a skull in place of a level indicator, leading me to believe he is supposed to be deadly to me. Him having only two attacks it was just a matter of hitting him, running a little bit away and repeating for 10-15 minutes, because I was dealing insignificant damage due to the level disparity. The same was true for the first boss I encountered that I didn't even realise was a boss, because the treant was much more difficult. The boss took quite more time because, I guess in an attempt to make him a challenge with only two attacks, he was unreachable/untargetable for 2/3 of the time.
- While the enemies aren't really a challenge, they are a huge annoyance, because nearly all of them have amazing mobility, while you have nearly none. You start with one (1) mobility skill that allows you to dash and dodge attacks/projectiles and I haven't been able to unlock a second one. Said first skill is on a noticeable cooldown so taking down enemies is a game of huge patience. The enemies I mentioned in my previous point took so long because if you don't save your dash skill for the exact moment - you die.
- Your castle must be constantly fed a resource that you get from killing stuffs at such a rate that you'd need to grind/feed it at least once a day or two. Meaning you have to dedicate constant time to this game, which might not be a con to people who want to pay for the opportunity to have a job that doesn't benefit them in any way.
- There is no "fast travel" or similar system, if you in the middle of the map you must walk back there on your own. There are teleport waygates but they are very few. This means once you die it's a whole time-consuming endeavour on its own to go back to pick up your corpse.
- There is a "blood" system that affects your gameplay based on what type and quality blood you consume. I have no idea how it works, because it's not explained, lacks informational tooltips/descriptions and parts of it seem to be random and/or have no clear effect.
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