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Évaluations récentes de mr woo

Affichage des entrées 1-9 sur 9
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86.7 h en tout (0.6 heure(s) lors de l'évaluation)
Played this game before it was on steam have around 36 hours. Fast manic gameplay similar to Quake. Joining a game with your friends takes 2 clicks. Developers are constantly updated this game with sometimes multiple updates a week. Very good game.
Évaluation publiée le 1 février 2021.
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43.0 h en tout (9.2 heure(s) lors de l'évaluation)
parker kill me
Évaluation publiée le 9 janvier 2021. Dernière modification le 1 janvier 2023.
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2 personnes ont trouvé cette évaluation utile
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0.3 h en tout (0.1 heure(s) lors de l'évaluation)
it fr
Évaluation publiée le 9 janvier 2021. Dernière modification le 8 février.
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273.7 h en tout (168.3 heure(s) lors de l'évaluation)
Gd
Évaluation publiée le 13 novembre 2020. Dernière modification le 25 septembre 2023.
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208.5 h en tout (13.4 heure(s) lors de l'évaluation)
I love this entire franchise, I played Bloons 5 for hours on end years ago, decided to pick this one up finally and wow it is better than ever. Best strategy game out there
Évaluation publiée le 17 juin 2020.
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82.9 h en tout (25.7 heure(s) lors de l'évaluation)
Half Life is the most influential shooter of all time. Before Half-Life's release the shooter genre was dominated by games like DOOM and Quake (not bad games by any mean) but they all shared sporadic and mindless gameplay. Very few times in these games would you have to use brainpower to solve a puzzle or manage resources. The absolute opposite of this coin being Half Life, a game where very few times will you go guns blazing into an encounter spraying bullets endlessly. Most enemy battles in Half Life require lots of planning, or a deep understanding of the games engine to survive. Every enemy has deep AI systems that can be studied to conquer them in combat. For example: Instead of advancing on you, soldiers will instead choose to retreat and throw grenades until the player comes out of hiding, headcrabs when in groups will coordinate and time their lunges at the player to catch them off guard, hiding behind cover too long when fighting an alien slave will cause it too advance fast and use a rarely seen melee attack. Every enemy has its weakness and they can be exploited if the player thinks instead of aimlessly shooting.

(Almost) every chapter in Half-Life is perfectly crafted to suit each enemies unique quirks, and to suit YOU the player's unique weapons. As Gordon you have a wide range of weapons, all of them different and used for different situations. If you choose to only use the Shotgun and Pistol you WILL be punished in Half-Life, it is imperative to the players progress that he experiments with each weapon (like a true scientist)

Half-Life has a certain charm that more and more shooters are trying to replicate these days. All of the textures are blurry (be sure to disable HD textures for best experience), the dialogue is campy and ridiculous, and the sound design is crispy and crunchy. Despite all this, Half-Life still manages to be frightening at times. You will come across multiple areas in the game that are designed to creep the player out, and the phenomenal music helps this atmosphere establish itself even more. The wonderful soundtrack will fade in at just the right times to empower you, scare you, or just to sound awesome (klaxon beat)

SPOILERS AHEAD




However, Half-Life was a severely rushed game and it shows in the final areas of the game, most notably Interloper. In Interloper you are thrust into SEVERAL terrible maps that betray Half-Life's design philosophy up to that point. Instead of carefully constructed areas meant to make the player think, you are given giant shooting arenas with infinitely respawning enemies. Instead of amazingly aged visuals you are given barf colored asteroids floating in a green abyss. Once you reach Xen the game kind of ♥♥♥♥♥ its pants, I recommend you still stick through to the end on a first play through, but I almost always skip most of Xen and use commands to enter the final bossfight.

In summary, Half-Life is an amazing game that has aged wonderfully and still holds up to this day (except for some notable areas at the end). This game is a must-buy and probably my favorite game of all time.
Évaluation publiée le 5 mai 2020. Dernière modification le 8 juin 2021.
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417.6 h en tout (141.6 heure(s) lors de l'évaluation)
I was always a minecraft guy. This game was very popular among my friends as we were growing up, but I never tried it. From my understanding it was a cheap ripoff of minecraft because you could craft and mine. Last year I tried it with one of those friends, and didn't quite understand it. The game was hard and I gave up. But at the start of this month, I tried the game again, this time playing with 3 or 4 of my friends whom all played the game as kids and I loved it. I one month I played this game for about 150 hours and still counting. And now I can proudly say this game is much better than minecraft. If you love minecraft this game is for you, and if you dont like minecraft this game is for you. Terraria is definitely among my top 5 games of all time and I wished I had tried it sooner. 4.75/5
Évaluation publiée le 31 décembre 2019.
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11.6 h en tout (5.1 heure(s) lors de l'évaluation)
everyone knows this game is a classic and everyone who has played it knows this for a fact. There are a few issues though, the game hits a brickwall once you reach hotlands. You blaze through the first 3 areas, while the hotlands takes more time to complete than all other areas combined. Another problem is the resetting. Even after you reset the game nothing really changes. NPC's will act differently around you and talk to you differently. And if you decide to do a Genocide run, your game becomes tarnished forever as even in the true ending you will still be reminded of what you've done. While this is a cool addition to the story, it essentially kills the games re-play-ability. Another flaw, if you are unfamiliar to how the game works you can get locked onto a certain ending hard. If all you do is kill 1 enemy, you get put on the neutral ending. Which makes sense I guess, but kind of harsh don't you think? The music is definitely the best part of the game, with the gameplay kind of taking a sidestep to the story and visuals. Which leads me to my next point, the game is easy, (In the neutral and pacifist routes that is) so easy you spend the entire game wondering when the huge amazing boss fight is going to happen and it never does. The Devs took a good step forward with the addition of hard mode, but they never finished it! All in all, great music, good art, good story, and a lacking gameplay. This one is a 3.5/5
Évaluation publiée le 31 décembre 2019.
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1 personne a trouvé cette évaluation utile
9.5 h en tout (3.5 heure(s) lors de l'évaluation)
a little grindy but the games okay
Évaluation publiée le 30 décembre 2019.
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Affichage des entrées 1-9 sur 9