Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First off, the game is not Japanese. "Yomi" is not an English word AND it is very rare even in the fighting game community.
Second, the issue was not one of copyright but trademark. As Sirlin trademarked "Yomi" 8 years ago and is working on Yomi 2, giving up his own branding would be incredibly stupid. He has a business degree and wants his company to succeed, so like any rational person he protected his trademark. But maybe you're too dumb to understand that. The only games that infringed the trademark were turn-based fighting games with the name "Yomi", so only those games were approached. It's like if you release a platformer and actually name it "Mario," Nintendo will be up your ass pretty soon.