2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 7.5 hrs on record (6.1 hrs at review time)
Posted: 25 Sep, 2021 @ 6:52am
Updated: 25 Sep, 2021 @ 12:14pm
Product received for free

SUPERHOT but it's an action game and not a puzzler.

Glad I got this for free (since I owned SUPERHOT since 2017), because this game really ditched the best part for more weapons, enemies and skills - the puzzle part. Don't get me wrong, this is a good game, but I wouldn't recommend it to anyone who does not love (or own) the first game.

The first game was sometimes a bit buggy, and it was very minimalistic (one type of enemy, 5 weapons, some throwables) but the thing that made it special (for me at least) was, that it was a puzzle game at its core. You simply could not beat some levels without replaying them countless times before you knew who to shoot first, what to throw and when to hotswitch. The most rewarding achievement of the first game was unlocked when completing all challenges, the most diffcult one being "NORESTART". It challenged you to know the game by heart at the end, having to complete all 25 levels in succession without dying even once. It felt rewarding. It felt special. Instead, achievements in this game are a joke compared to the original. You pretty much can't miss any and they do not make you feel good.

In terms of story, it is also a step back from the first one. Sure, the execution and the ideas are not too bad, but you have to dig veeeery deep before getting some meaning out of the "plot". The ending is in essence the same like in the first game, only a bit different. And speaking of digging deeper, I didn't really find looking for secrets cool in this game. You have more enemies to deal with, and even after destroying all the weapons they could use (so they don't shoot you while exploring), they are still too many most of the time because you can't kill them all since otherwise the level would end. This makes looking for the secrets very annoying and very grindy.

Key word "grind": This game is pretty much grind. As I stated above they got rid of the puzzle factor of the game, so all you can really do is play the same maps over and over again only with more enemy types and skills later on. I found most skills to be useful and not like many others state all too different in strength. It mostly depends on your playstyle and the amount of levels in the node. But yeah, the .core (I see what you did there) principle stays the same. Grind levels until done.

SUPERHOT: MIND CONTROL DELETE is definitely MORE. But unfortunately not MORE of the most important stuff that set the game apart from others 5 years ago. In conclusion, if you love the SUPERHOT franchise and played the first game buy it if you don't mind grind and the missing puzzle mechanic (e.g. you just want to have some fun shooting red dudes with a speargun). If you just want to give the SUPERHOT franchise a try then you are better of buying the first game (which is fantastic by the way).
I don't think SUPERHOT should receive any more titles after MIND CONTROL DELETE. Minimalistic franchises like this one tend to only use the famous title of the game to induce sales and will never reach the goodness of the original that made it famous to begin with. Let us just remember SUPERHOT they way it was and open our mind for new, exciting games to come.

Open.
Mind.


Free.
Mind.


Delete.
Mind.


SUPER


HOT
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