5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.8 hrs on record (0.7 hrs at review time)
Posted: 8 Dec, 2023 @ 8:48pm

Bullet Witch was mediocre at best even when it was released in 2006. Even worse, its design and gameplay aged fast. Finally, the PC port had a few issues.

This isn't the ambitious janky fun of the early EDF, nor is it the janky but still somehow entertaining Oneechanbara. Comparing it to another old Xbox 360 game that was more recently ported to PC, it isn't the lively and surprisingly functional Metal Wolf Chaos XD. Despite failing in nearly every area, Bullet Witch doesn't even function as a "so bad it's good" title or as a game design object lesson; its just not worth bothering with.

Bullet Witch is a third person shooter with relatively poor shooting. For some reason, your targeting reticle stays red for a second or two even after the target has been killed. Despite having a sufficiently flippy jump, your character doesn't feel particularly mobile and can't really do anything in the air. You've got a spell that creates a temporary wall in front of you, but the game isn't built around ducking in and out of cover either, all you can do is just walk past the edge and back into enemy fire. Levels are pointlessly gigantic for how empty they are. You can travel a decent distance only to find you've gone to a dead end with nothing to find or do. It's not pretty, either. Invisible walls can be fairly aggressive in their placement. Crates and barrels look like obstacles, but you just clip straight through them. Casting spells not only as clunky as everything else, some switch to play an unskippable cut-scene.

On a positive, the PC port gave resolution options. It also messed up some animations slightly. You may notice your character's hand doesn't always align properly with her gun. The facial animation doesn't play for one of the spells. The PC port also adds a dash ability, but it is strangely activated by trying to crouch while you have the spell menu open? (Apparently this was a disabled debug feature in the original game?) It may just be me, but the colors in the PC port also seem to be less colorful than the Xbox 360 version?
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